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  1. #1

    Default Foliage Factory and Shadows

    I'm forced to use a foliage factory volume for my terrain foliage and it works great, with one exception; I can't seem to get the foliage to accept shadows. The shadows in question are dynamic, cast from a dominant directional light and mostly speedtrees.

    The foliage material in question is two-sided with non-directional lighting.

    Any ideas on what this could be? How can I have it accept shadows?

  2. #2

    Default

    Nobody has any idea here? Can foliage in UDK accept shadows at all?

  3. #3

    Default

    Still nothing, eh? I figured that since I'm using almost default settings for this and the problem exists, that this would be a common issue with a common resolution.

  4. #4

    Default

    I am trying to add a foliage Factory in udk and it just messes up my mesh.
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