Can't see Character's material on the mobile previewer
I have set up my custom character on UDK and everything goes well when I try it in the editor but when I launch the mobile previewer, the character shows the standard material. When I saw this, I went to my character's material and I added the character's texture in the "Mobile Base Texture" option that is in the mobile settings but when I launch the mobile previewer again I still can't see the material applied to my character it's still showing the standard material.
Do you have any idea of what could I do to make it work properly?
You can try to allocate the problem whether on mesh or on material.
1. Try use some UT material on your mesh. If works, problem is on your material. Compare their configurations.
2. Else, try use your material on UT meshes. If works, problem is on your mesh. Compare their parameters.