Hello Everyone!
I have set up my custom character on UDK and everything goes well when I try it in the editor but when I launch the mobile previewer, the character shows the standard material. When I saw this, I went to my character's material and I added the character's texture in the "Mobile Base Texture" option that is in the mobile settings but when I launch the mobile previewer again I still can't see the material applied to my character it's still showing the standard material.
Do you have any idea of what could I do to make it work properly?
Thanks![]()



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