I am trying to build a Material for Landscape system.
I dont understand how to scale my textures so it fits on the Hightmap
The Hightmap in the Landscapesystem is not powered by 2, but the Textures is power by 2
So if the Hightmap is 2017 then the Textures is 2048 it does not match properly
I have tryed to scale the texture down to 2017 with the TerrainLayerCoords but it will not line up right.
Anyone know how to do this please let me know?
The Landscapesystem can handle one, power by 2 size, and it is 1024. When I use that it lines up perfectly