Serious Issue concerning RequiredEquipment in my PlayerPawn
I have a serious issue with my script. I have a new deathmatch type that links to my own player type. When I use any weapon in RequiredEquipment() except for my new weapon I created, the game works fine. BUT if I use my new weapon I created, things go really weird. When I play the game under my own game type, if I pickup health and under the maximum nothing changes it stays that way. If I pickup armor nothing happens - it doesn't show up! And if I pickup adrenaline it always stays at 0 except if I kill someone. Can somebody tell me what's going on? I use any other weapon it works fine except for my new gun. THIS HAS NEVER HAPPENED BEFORE! And it's something to do with my new weapon. Do I have to re-make it or something? Thanks!
See UT2004.log, things like that are likely to get logged.
thank you. It got fixed. The problem was the weapon was extending off the Assault Rifle, but to fix it I had to delete my new weapon and re create it once more, but extends Weapon instead of Assault Rifle. But thanks anyway!