I want make a special movement for pawn. It must be like this. If you noticed player steps are the same length for each time as button pressed. For example imagine the square is 50 units for length and width and everytime when button pressed player moving 50 units. I tried to do it throw kismet but still unseccessful. I have used "mobile button access". The idea was as button pressed the location of pawn change 50 to Y or X. I have used "set actor location", "get vector components"( to define axis) and "set velocity", but still this was not make sense. It drives me crazy. Do anyone have idea how to do this.



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