This was a school project for a class named "the game design team." We had 8 weeks and we were in teams of three
in our group we wondered how kokiri village would look if it was placed in UDK and remade in HD.
I was the level designer and in charge of the placement as well as the overall outside level.
DJ Henderson was the 3D animator
Jimmy Salaiz was the 3D modeler in charge of creating the buiding, as well as the original level blockout.
This is what was turned in to the class. we may add more in the future and make it a fully functional level with combat and working UI, as well as AI. please check it out and comment.
it can be downloaded here: http://www.chillbackdigital.com/game...tall-Zelda.exe
Notes:
The characters are models from Twilight Princess, retextured.
Instead of using grass textures and a dirt path, we thought it would be better to use the foliage editor and use actual grass, with dirt textures.
The UI is static, we did not start scaleform UI work until after this project.
once again, comments will be appreciated




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