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  1. #1

    Default N2O Nytro Racers (Wipeout-like future racer)




    Hi,

    we are currently developing a very fast-paced racer in UDK.
    You can see our current progress on Youtube: www.youtu.be/5KhZF0YuHOo

    If you want to follow our progress and get access to the Beta client that will be released soon, we would be honored if you follow our Facebook-Site: http://www.fb.com/nytroracer

    Our current features:
    -3 Racers
    -1 Track
    -Boost Fields
    -Turbo Powerup
    -Online Highscores
    -Record Ghost Visualization
    Last edited by Marc Zaku; 06-22-2012 at 09:49 AM.

  2. #2

    Default

    We got a lot of progress since the last video and would like to share it with you.

    http://www.youtube.com/watch?v=l2jqWXwMtHQ

    We hope that you will leave some feedback about how the game looks.

    Or even try the game, as soon as the beta client becomes available.

  3. #3
    MSgt. Shooter Person
    Join Date
    Sep 2007
    Posts
    202

    Default

    are you going to be looking for level designers on this? or is this just a proof of concept?

  4. #4

    Default

    Hi,

    we are indeed looking for some interested level designers, as we are not capable of building more than 2 tracks.
    Phillip built us a good set of race track components that snap to a 1024x1024 grid.
    If you are interested, please send me your email-address via PM and we will try to send you all neccessary files until friday.

  5. #5
    MSgt. Shooter Person
    Join Date
    Jan 2012
    Posts
    41

    Default

    Hi, sorry to bring up an old thread but this looks great. I've been trying to wrap my head around how to make a hover vehicle that would work similarly to wipeout. I've heard things like use raycasts to keep the vehicle perpendicular to the surface it's on. I'm curious as to how you made your hover vehicle. Can you control where the weight of the vehicle is?

  6. #6
    MSgt. Shooter Person
    Join Date
    Sep 2007
    Posts
    202

    Default

    i never did get a response about contibuting a track to your game.

  7. #7

    Default

    the video is awesome, great work so far =) ! only comment i would have is that the track textures could be more interesting and that the levels can be made to have a little more variation. all that is just cosmetic though, keep going!


 

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