Hi there I'm fairley new to Game design, and I was wondering about the use of brushes vs static meshes. I have read that it is better to use static meshes where posibble and I've made some meshes for my game like Stairs and light fittings etc using 3ds max. My question is regarding the floors and walls which are straight flat floors and walls. I have blocked these out in UDK using brushes, would I still need to convert these to static meshes and can they be converted in UDK or would I simply make the floor and walls to size in 3ds max and then import them over. I'm sorry if this as been asked before I had a quick look through the forums but cant find much with regards to whether everything needs to eventually be static meshes or not.
Regards
Pete



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