Hi everyone,
Before all thanks to this forum where I can find many informations about UDK !
I've created a menu where my buttons are selectable with my cursor and when I click on it it launches the game. I'm looking for doing the same thing with a xbox 360 controller
I was getting started with this code (which is using a keyboard, but that was for starting) from Matt.
So I don't really know where to go, i have two questionsCode:_global.gfxExtensions = true; var keyboardInput:Object = new Object(); // creates a new object to hold keyboard input. Key.addListener(keyboardInput); // uses the object to listen for keyboard input. /* when a key is pressed, execute this function. */ keyboardInput.onKeyDown = function() { /* store the keyboard input ASCII code inside 'keyPressed'. */ var keyPressed:Number = Key.getCode(); /* if LEFT ARROW was pressed... */ if (keyPressed == 37)
Do I have to change the state of my button when a xbox controller's button is pressed? or "gotoandstop" to another frame where the button is highlighted? I have no idea..
And then where & how have I to declare that I'm using a XBOX360 Controller for my menu?
Thanks a lot



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