Hello!Everyone
I`ve been working on UDK for more than a month.And I`ve got a lot of pains from modeling architectures in UDK.What is the smart method of modeling architectures for UDK?I just wanna get some hints and idea for that.
Hello!Everyone
I`ve been working on UDK for more than a month.And I`ve got a lot of pains from modeling architectures in UDK.What is the smart method of modeling architectures for UDK?I just wanna get some hints and idea for that.
It depends a lot on what you want to build. Is it specifically architecture? Are you using other programs like Revit or AutoCAD to lay out the design? You can use the BSP brushes to block out walls and all that, but it would be more time consuming than taking the 3d model from Revit or 3ds Max straight into UDK as a static mesh. That way you have the exact same layout without having to build each wall section or floor individually in UDK.
UDK is not modelling software. You need to model your meshes in external applications and import them to UDK. Then UDK can be used for real-time architecture presentations.
Last edited by DGX; 06-21-2012 at 10:41 AM.
Hi, I read this because I also have questions about UDK and 'ArchVis' as I believe it is called by those in the know(obviously not me). I dont mean to hijack the thread, but since your question seems to have been suitably answered I would like to ask one that I believe is related to the topic.
Does anyone know of any good ArchVis how to books (for 3dsmax) that they could recommend, I've ofc googled this and found a few, but I feel there are more I am not finding because I see a lot of interest and not a lot of books.
I'm totally into GameDev, but I think I fell in love with the whole Architecture thing and I want to get better at it (so I can put them in my games muuuhahahaaha)
Any suggestions for someone who is a noob to Architecture but not to UDK/programming, etc?
TIA![]()
My blog for UDK stuff: http://udkoder.geekprojex.com
How to make archviz in UDK:
1) create your assets in a DCC app (i.e. 3dsMax)
2) import assets and textures into UDK
3) assemble your scene
4) polish; add skybox, lighting, FX, etc.
5) create a camera and animate it with Matinee, do something really cool, use multiple cameras, etc.
6) setup Kismet to run your matinee camera animations on start
7) render out your animation using UDK's built in render system (works just like when rendering a sequence with mental ray or VRay)
8) do some post work in AfterEffects and make it look awesome
9) done![]()
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