By following the MobileInput example on UDN, I have a scene where I can touch some static meshes and their name is broadcasted on the screen.
When I run the scene in the mobile emulator the actor names are displayed correctly (StaticMeshActor_0....1..2, etc), however when I deploy the game on my device (ipad2), no matter which object I touch the name is always StaticMeshActor_0.
Has anyone had a similar problem before?
I have something like this.
When my Pawn is jumping, I make bCollideWorld=false to make him jump throught platform, like in "contra"
in the mobile emulator it's work great, but on the iPad it doesn't
If U find out how to solve your proglem, write please!
P.S. sorry for my grammar, I'm from Ukraine, and just learning English