Hey. I'm busy creating a temple which will flood in 10 minutes. However, for that I need swimable water. Texture is allright (some issues, which will be tackled later), but I need a moveable postprocess volume and U****er volume. Even if I attach, the post process volume works perfect, while the U****ervolume keeps persistent and stays in it's own place.
How can I let that volume become dynamic, and just follow the water surface as the post process volume does?
(appearently I can't say UT Watervolume.....)



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