Hey guys, Im running into a little problem with UDK, for some reason when I import a normal map the SRGB option is checked by default. This is bad because it alters the colour values causing issues with rendering, basically you can see where the UV seams are as some really messy shadowing is created there (according to UDN you are supposed to turn it off for normal maps).
Whenever I click the option to disable it the checkmark is gone but the texture's colour values remain the same. Any ideas?



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