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  1. #1
    MSgt. Shooter Person
    Join Date
    Feb 2010
    Posts
    96

    Default Unable to disable SRGB on the texture options.

    Hey guys, Im running into a little problem with UDK, for some reason when I import a normal map the SRGB option is checked by default. This is bad because it alters the colour values causing issues with rendering, basically you can see where the UV seams are as some really messy shadowing is created there (according to UDN you are supposed to turn it off for normal maps).

    Whenever I click the option to disable it the checkmark is gone but the texture's colour values remain the same. Any ideas?
    Alejandro Gorgal, character modeler / animator.
    http://alejandrogorgal.tumblr.com/

  2. #2
    Palace Guard

    Join Date
    Jun 2007
    Location
    Christchurch
    Posts
    3,556

    Default

    Did you set the compression method to one of the Normal map ones?

  3. #3
    MSgt. Shooter Person
    Join Date
    Feb 2010
    Posts
    96

    Default

    Yes, I did. Also set the correct LOD group.
    Alejandro Gorgal, character modeler / animator.
    http://alejandrogorgal.tumblr.com/


 

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