Hasn't most Scaleform functionality been covered by now? It's not really a topic I'm an expert on per se especially because my coding abilities are limited, I taught what I knew I could teach well and now would rather focus on the areas of the editor I'm interested in and use on a regular basis. Kismet, although it tends to be frowned upon by the gurus, is the most accessible way to create game behaviors for artists and all new UDK users, plus it is cool in my opinion to see how you can "hack" it in different ways to make it do unusual things. Thus my interest in doing this series.

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