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  1. #1

    Question Death messages not working!

    I'm trying to get death messages to work on my dedicated UT3 server (Linux) running Warfare. However, the bNoConsoleDeathMessages variable in UTGame.ini isn't having any effect one way or another! They're just not being displayed. Same issue on VCTF.

    Are death messages on Warfare and VCTF not supported? I can't find ANYTHING in any documentation anywhere that mentions this. On Google, I found one post from someone complaining of this same issue, but the only answers he got were either incorrect or debating whether or not death messages are "good" for Warfare and VCTF.

    In case any of you are wondering, let me save you the trouble of asking by asking a question of my own: Shouldn't the server administrator be allowed to decide for himself what configuration is best (provided it doesn't blow-up the server of course)? I'd like to be able to display death messages on Warfare and VCTF. Those are my favorite games but I miss not being able to see who's killing whom. Either way, please don't turn this thread into a debate on whether or not it's a good idea, ok? At least, not until we've established whether or not it can be done; and, if so, how.


    That said, any help would be very much appreciated. Here's a copy of my UTGame.ini file (tried to paste here but too big, sorry): http://reddit.servebeer.com/UTGame.ini


    Thanks for your help!

    --Kris

  2. #2
    MSgt. Shooter Person
    Join Date
    Sep 2011
    Posts
    128

    Default

    I think death messages are client side, doesn't matter what you change on the server.

  3. #3

    Default

    Quote Originally Posted by wikkid View Post
    I think death messages are client side, doesn't matter what you change on the server.
    Could somebody confirm this? I've seen a number of posts on various forums indicating that this is a server-side setting.

    If it is a client setting, is there a way to set it up so that the server broadcasts messages triggered by certain events, such as kills/etc?

  4. #4
    MSgt. Shooter Person
    Join Date
    Sep 2011
    Posts
    128

    Default

    Makes kills shown on the client.
    UTGame.ini
    [UTGame.UTTeamDeathMessage]
    bNoConsoleDeathMessages=False

    You would need a mutator to force clients see them or a broadcasted message.
    Last edited by wikkid; 07-23-2012 at 05:35 AM.

  5. #5
    MSgt. Shooter Person
    Join Date
    Jun 2009
    Posts
    429

    Default

    Quote Originally Posted by wikkid View Post
    Makes kills shown on the client.
    UTGame.ini
    [UTGame.UTTeamDeathMessage]
    bNoConsoleDeathMessages=False
    ... only clientsided


    Deathmessages are actually server-sided, that's true but the value of bNoConsoleDeathMessages itself is client-sided. There's no replication of that value.
    The server calls the a broadbast which will call the following function on the client side.
    Code:
    reliable client event ReceiveLocalizedMessage
    There are several ways to force deathmessages to be shown on clients. A mutator/gamerule will be called if a specific event occurs (e.g. a death). Then by using a self-created ReplicationInfo class, you can replicated values to the client. The client has to process the "value".


 

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