Results 1 to 5 of 5
  1. #1

    Default Adjusting Game basic (movement, jumping etc)

    Hey guys,

    I'm workuing on a project for university at the moment, as some may have noticed my previous posts have been resolve some of the issues to which i find myself struggling to solve.

    for my short level, i wish change a few of the core game mechanics, just to simply the gameplay and player abilities.

    these are:


    Slow movement speed
    Disable double jump
    Disable side dash (double tap direction, thing)
    And remove all noises the player has besides footsteps.


    I have no idea how to change these and am stretched for time, so i cant afford to spend days upon days researching how to change these things.

    Any help guys?

    Im using the gamrtype, UTgame.

    Thanks again

    Seb x

  2. #2
    MSgt. Shooter Person
    Join Date
    Mar 2012
    Location
    Göteborg, Sweden
    Posts
    51

    Default

    i think you need scripting for that.

  3. #3
    Redeemer
    Join Date
    Jul 2011
    Location
    London, UK
    Posts
    1,765

    Default

    You know a bit about unrealscript if you do great that will be helpful as this is the only thing that will achieve these features you desire,
    first set the groundspeed to something lower something like this
    Code:
    GroundSpeed=0050.000000
    to disable double jump i think you only need to write the super function in an extended class you know write
    Code:
    function DoDoubleJump(bool bUpdating)
    {
    //nothing here to overwrite
    }
    i reckon that's what you need to do,
    now third for the double tap thing i have no idea what it is,
    and fourth to remove sounds you'll need to edit the UTPawnSoundGroup_Liandri or no actually no i haven't got my IDE here as i'm at home so i'm not sure about that but i think it will be better to extend UTPawnSoundGroup and there write the same thing than in Liandri, anyway you'll need to remember to remove the weapon sounds and every sounds that exist think about them and look into their corresponding class,

  4. #4

    Default

    Quote Originally Posted by reinrag View Post
    You know a bit about unrealscript if you do great that will be helpful as this is the only thing that will achieve these features you desire,
    first set the groundspeed to something lower something like this
    Code:
    GroundSpeed=0050.000000
    to disable double jump i think you only need to write the super function in an extended class you know write
    Code:
    function DoDoubleJump(bool bUpdating)
    {
    //nothing here to overwrite
    }
    i reckon that's what you need to do,
    now third for the double tap thing i have no idea what it is,
    and fourth to remove sounds you'll need to edit the UTPawnSoundGroup_Liandri or no actually no i haven't got my IDE here as i'm at home so i'm not sure about that but i think it will be better to extend UTPawnSoundGroup and there write the same thing than in Liandri, anyway you'll need to remember to remove the weapon sounds and every sounds that exist think about them and look into their corresponding class,
    I regret to inform i know nothing about scripting :/
    Would you be able to explain the process in a simplistic manner to a n00b? :P

    thanks again.

  5. #5
    MSgt. Shooter Person
    Join Date
    Feb 2011
    Posts
    213

    Default

    Use the Remote Control to set these variables while playing to test and prototype. Once you have values you like, use that as an aid to find the script to change.

    http://udn.epicgames.com/Three/Remot...ml#Actors Page


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.