You know a bit about unrealscript if you do great that will be helpful as this is the only thing that will achieve these features you desire,
first set the groundspeed to something lower something like this
Code:
GroundSpeed=0050.000000
to disable double jump i think you only need to write the super function in an extended class you know write
Code:
function DoDoubleJump(bool bUpdating)
{
//nothing here to overwrite
}
i reckon that's what you need to do,
now third for the double tap thing i have no idea what it is,
and fourth to remove sounds you'll need to edit the UTPawnSoundGroup_Liandri or no actually no i haven't got my IDE here as i'm at home so i'm not sure about that but i think it will be better to extend UTPawnSoundGroup and there write the same thing than in Liandri, anyway you'll need to remember to remove the weapon sounds and every sounds that exist think about them and look into their corresponding class,
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