So, basically what I am trying to do is in a horror game have it so that once a trigger is used, an InterpActor will 'spawn' behind the player for when they turn around and hopefully briefly crap their kecks.
However I've not found any way that seems to work to do this on the fly, only with clumsy Matinee sequences. I tried to do it with 'Get Location and Rotation' (I think that was it) and then have the 'Player' variable as the target and the location as a vector in multiple values in an attempt to get the location outputted to be 'relative' to the player. It was then linked to a 'Set Actor Location' where the InterpActor was the thing being moved, and the location vector from the 'Get Actor Coordinates', but this always resulted in the actor appearing quite literally inside the player, and floating a bit too.
Is there any way to have the InterpActor appear behind the player using Kismet preferably that I haven't thought of? Thank you in advance.
Image of what I was doing with Kismet:
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