I have been trying to import my first custom character, but my model has a problem ... ahem .... below the waist
Specifically, when I animate him using K_AnimHuman_BaseMale (Male Idle), it is clear that his left leg is way back compared to Cathode on the same frame. I've added a couple of links to pics below to show what I mean.
Other animations are causng similar problems.
I was wondering if any of you experienced character artists could point me to a likely cause for this kind of fault? I rechecked my model and it looks like the ankle bone for the left leg is in the same place as the equivilent joint in the right leg, and that one works fine.
Any help would be very appreciated.
Thanks in advance.