Yeah a boss that taunts players and plays with them would be funny, I think it would be an interesting way to engage players emotionally. Equally, I think players maybe should have a chance to make the boss mad too. He could have like different levels of rage, the goal being to get him to a point where he's so enraged that he can't think straight and starts making mistakes which the players could exploit to defeat him. Making the boss mad could be as simple as successfully avoiding his attacks, or destroying something the boss needs (a machine, a weapon) or killing his entourage/guards.
Troop carrying Brumaks? Not sure how many grubs you could fit on a Brumak, they don't even seem to have riders anymore, but it's an interesting idea all the same.
I'd like to see some weird creatures, like the seeders, the reavers. GOW:J is set during the early days of the war, and all of a sudden you have this whole new ecosystem being introduced to Sera (the Hollow), imagine all the bizarre creatures, disturbed by Locust troop movements that wandered up from the Hollow. All those emergence holes and tunnels. I'd imagine it as something like Stephen Kings "The Mist".
Also, more environmental hazards, fire, flood, electricity, explosions, collapsing buildings. Grubs shouldn't be the only danger. Plus they'd make for more impressive set pieces than a simple video cut scene as they'd be interactive.
And since there'll be a lot more survivors around, I'd like a chance to rescue people at some point. Instead of just constantly finding dead bodies littered around, give players a chance to feel like they're actions make a difference.
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