FaceFX rig merged with UDK rig - thats what I should give my artist right?
I am hiring a modeler/rigger to do my models.
I am guessing he is going to need the standard UDK rig with the facefx rig attached to the head bone on the UDK rig... is that correct?
Is that the best rig?
Is there something available for download that already has the UDK rig along with the facefx rig already combined into one rig? Its not that hard to attach the 2 but wanted to make sure there isnt something better, newer, etc.
Just want to make sure I give the artist the right rig so I am not limited later on.
I have the standard UDK rig but where do I get the facefx rig?
i got the facefx rig from the marcus file on UDN http://udn.epicgames.com/Three/Gears...m%20Characters
you only need the facefx rig if your character will use it, most characters will only use the normal UDK rig, that said you only need that rig if you want to use the animset that comes with udk
- Warhammer 40,000 for UDK
- UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
UDK Tutorials - Basics - Vehicles - Characters - Weapons
Thanks geodav for answering...
I just want to be smart about all this - I havent messed around with any of the FaceFX stuff yet... but figured if I want facial expressions I should do it that way, right?
My characters are going to need to talk and blink etc... Is there a better way to do facial animations?
also.... what version of max are you using to open up that marcus.max file? - its not working 2010 or max 9
Last edited by billy7777; 06-16-2012 at 07:33 PM.