Demo with Unreal Engine 3 on PC platform.
Running at 60fps in 1080p.
Gameplay: vertical platformer around a cylinder with traps everywhere to stop the progression of the hero.
Released in June 2012.
In-game MUSIC: Nixdorux – Hyper Activity
Description
CLIMB is actually a game that takes place sci-fi world. Picture that In a far future, a brave soldier will have to protect his planet against an invasion from outer space. The invaders drop huge mechanic towers on the planet to dry its resources out. Our hero, half robot and half plant will have to climb on top of one of these towers to destroy its weak spots, the heart. The heart will defends itself throughout the progression of the soldier with traps and puzzles. Our hero will have to use all his skills and everything he has learned and knows to reach as fast as possible the top of the tower. Save his people and save his planet.
Staff
Antoine Galanti : Level designer - Level builder - Environment artist
Tower - Traps - Events - Kismet - FX
antoine.galanti@gmail.com
Coline Turquin : Game Programmer
Unrealscript Programming - Tools Programming
coline.turquin@gmail.com
http://coline-turquin.com
Gregory Tuema Kabishi : Character design - Modeling
tuemiste@gmail.com
Guillaume Provost : Environment artist
Landscape - Skydome - Vegetation - Lighting - Heart
guillaume355@gmail.com
Vincent Tirtiat : Animator - Technical Art
Trailer - Character animations - Roots animation - Main material - Traps - Level design - Sound design
vincent.tirtiat@gmail.com
http://tirtiatvincent.hostzi.com/
Effective production time: 3 months.



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Watch out for the spinning blades and stomping machines! 



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