
Originally Posted by
mattf06
Well... animating characters with UDK seems to be "easy". But, all Actor are not Character with bones; sometime you just want to animate an Actor by moving: move my actor from Z=0 to Z=200 to Z=500, etc... It's easy to do it with Matinee, but the animation in attached to an Actor, and it seems (I'm not sure) it's not possible to reuse a Matinee animation to another Actor. Example: I have one animation, and I want to play it on 10 different Actors !
So, I google it during several days, but I didn't found any kind of example, where you can define an animation by UnrealScript (by setting each key frame values, as Matinee do). In Flash, you can drive your animation by script by using Tween; in other language and framework, as Qt, you create your animation by coding.
UDK have an animation system for Complex animation (character body)... but, what about "simple" animations (move + rotation as example) by coding??
thanks for your help.
Matt
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