Sorry about the stupid question, but how would I perform a directional trace(To the left, or right)?
This works all fine and dandy but the trace is unaffected by the pawn's rotation, so If I were facing forward the trace would trace to the right, but if I turned to face the right, the trace would still being going to the right, going "forward" to my rotation.
Code:TraceStart = Pawn.Location - vect(0,0,10); TraceEnd = TraceStart + vect(0,-30,0);



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