I am currently trying to figure out how to create a MaterialFunction for a DetailNormalMap. My problem is that I can't find a way to combine the external scalar value for the detail UVs with the external texture input that I get as Vec3D:
The TextureSampler seems to be the only way to get UV coordinates in the mix, but it doesn't accept anything except TextureObjects in it's Tex-input. And TextureObjects as function inputs are too inflexible for what I'd like to do, so is there any other way that I am missing here?





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