So i decided to follow this "tutorial" http://udn.epicgames.com/Three/GFxVariableAccess.html
So i used the QuickStart.Fla file and i placed the following variables in the actions layer , " wich i guess it's in the main timeline"
After that in my UIScene_ProfileCode:var MyString:String = "Something cool"; var MyNumber:Number = 37; var MyBoolean:Boolean = true;
i placed the following codeYes everything like it was supposed to be , Vars decalred up and , the rest of the stuff down on a funtion.Code:var bool myBoolean; var string myString; var float myNumber; var GFxObject RootMC RootMC = GetVariableObject("_root"); /* Get AS Vars */ myBoolean = RootMC.GetBool("MyBoolean"); myString = RootMC.GetString("MyString"); myNumber = RootMC.GetFloat("MyNumber"); `log("##### MyBoolean: "@myBoolean); `log("##### MyString: "@myString); `log("##### MyNumber: "@myNumber); /* Set AS Vars */ RootMC.SetBool("MyBoolean", false); RootMC.SetString("MyString", "Something AWESOME!"); RootMC.SetFloat("MyNumber", 100); `log("##### MyString changed to: "@RootMC.GetString("MyString"));
" Full code of the UI_SceneProfile
Code:class UIScene_Profile extends GFxMoviePlayer; var bool myBoolean; var string myString; var float myNumber; var GFxObject RootMC; /** Reference to the label used to display the message on the UI */ var GFxObject MessageLabel; /** Reference to the text field used to enter the player's name */ var GFxObject PlayerText; /** Reference to the text field used to enter the player's title */ var GFxObject TitleText; /** Reference to the text field used to enter the player's clan */ var GFxObject ClanText; /** Reference to the button used to save the profile info - must add a widget binding since we expect a GFxCLIKWidget */ var GFxCLIKWidget SaveButton; /** Reference to the button used to close the UI - must add a widget binding since we expect a GFxCLIKWidget */ var GFxCLIKWidget ExitButton; // Called when the UI is opened to start the movie function bool Start(optional bool StartPaused = false) { RootMC = GetVariableObject("_root"); /* Get AS Vars */ myBoolean = RootMC.GetBool("MyBoolean"); myString = RootMC.GetString("MyString"); myNumber = RootMC.GetFloat("MyNumber"); `log("##### MyBoolean: "@myBoolean); `log("##### MyString: "@myString); `log("##### MyNumber: "@myNumber); /* Set AS Vars */ RootMC.SetBool("MyBoolean", false); RootMC.SetString("MyString", "Something AWESOME!"); RootMC.SetFloat("MyNumber", 100); `log("##### MyString changed to: "@RootMC.GetString("MyString")); // Start playing the movie Super.Start(); // Initialize all objects in the movie Advance(0); return true; } // Callback automatically called for each object in the movie with enableInitCallback enabled event bool WidgetInitialized(name WidgetName, name WidgetPath, GFxObject Widget) { // Determine which widget is being initialized and handle it accordingly switch(Widgetname) { case 'messageLabel': // Save reference to the label that displays the message to the player MessageLabel = Widget; break; case 'playerText': // Save reference to the text field for the player's name PlayerText = Widget; break; case 'titleText': // Save reference to the text field for the player's title TitleText = Widget; break; case 'clanText': // Save reference to the text field for the player's clan ClanText = Widget; break; case 'saveButton': // Save reference to the button that saves the profile info // the Widget is cast to a GFxCLIKWidget to allow for event listeners - see WidgetBindings SaveButton = GFxCLIKWidget(Widget); // Add a delegate for when this button is clicked SaveButton.AddEventListener('CLIK_click', SavePlayerData); break; case 'exitButton': // Save reference to the button that closes the UI // the Widget is cast to a GFxCLIKWidget to allow for event listeners - see WidgetBindings ExitButton = GFxCLIKWidget(Widget); // Add a delegate for when this button is clicked ExitButton.AddEventListener('CLIK_click', CloseMovie); break; default: // Pass on if not a widget we are looking for return Super.WidgetInitialized(Widgetname, WidgetPath, Widget); } return false; } // Delegate added to change the message using the data entered //In a real game situation, the data would be saved somewhere function SavePlayerData(EventData data) { // Only on left mouse button if(data.mouseIndex == 0) { // Set the text property of the message label using the profile info entered MessageLabel.SetString("text", "Welcome,"@PlayerText.GetString("text")@"("$TitleText.GetString("text")@"in"@ClanText.GetString("text")$")"); } } // Delegate added to close the movie function CloseMovie(EventData data) { // Only on left mouse button if(data.mouseIndex == 0) { // Close the UI Close(); } } defaultproperties { // The imported SWF to use MovieInfo=SwfMovie'UDNHud.UI_QuickStart' // Set widget bindings so the Widget passed to // WidgetInitialized for the buttons is a GFxCLICKWidget WidgetBindings.Add((WidgetName="saveButton",WidgetClass=class'GFxCLIKWidget')) WidgetBindings.Add((WidgetName="exitButton",WidgetClass=class'GFxCLIKWidget')) // Set properties for the movie // TimingMode=TM_Real makes the menu run while the game is paused bDisplayWithHudOff=TRUE TimingMode=TM_Real bPauseGameWhileActive=TRUE bCaptureInput=true }
But i don't think that it works because in the Log File i get this
as you can see nothing was readen from my QuickStart swfCode:[0186.67] ScriptWarning: Accessed None 'RootMC' UIScene_Profile uedpieuntitled_2.TheWorld:PersistentLevel.Main_Sequence.UIScene_Profile_0 Function utgame.UIScene_Profile:Start:0036 [0186.67] ScriptWarning: Accessed None 'RootMC' UIScene_Profile uedpieuntitled_2.TheWorld:PersistentLevel.Main_Sequence.UIScene_Profile_0 Function utgame.UIScene_Profile:Start:006A [0186.67] ScriptWarning: Accessed None 'RootMC' UIScene_Profile uedpieuntitled_2.TheWorld:PersistentLevel.Main_Sequence.UIScene_Profile_0 Function utgame.UIScene_Profile:Start:009D [0186.67] ScriptLog: ##### MyBoolean: False [0186.67] ScriptLog: ##### MyString: [0186.67] ScriptLog: ##### MyNumber: 0.0000 [0186.67] ScriptWarning: Accessed None 'RootMC' UIScene_Profile uedpieuntitled_2.TheWorld:PersistentLevel.Main_Sequence.UIScene_Profile_0 Function utgame.UIScene_Profile:Start:012C [0186.67] ScriptWarning: Accessed None 'RootMC' UIScene_Profile uedpieuntitled_2.TheWorld:PersistentLevel.Main_Sequence.UIScene_Profile_0 Function utgame.UIScene_Profile:Start:0157 [0186.67] ScriptWarning: Accessed None 'RootMC' UIScene_Profile uedpieuntitled_2.TheWorld:PersistentLevel.Main_Sequence.UIScene_Profile_0 Function utgame.UIScene_Profile:Start:0195 [0186.67] ScriptWarning: Accessed None 'RootMC' UIScene_Profile uedpieuntitled_2.TheWorld:PersistentLevel.Main_Sequence.UIScene_Profile_0 Function utgame.UIScene_Profile:Start:01E2 [0186.67] ScriptLog: ##### MyString changed to: [0186.67] Warning: Failed to load 'SwfMovie ?INT?Scaleform.IME.MoviePath?': Failed to find object 'SwfMovie ?INT?Scaleform.IME.MoviePath?' [0186.68] Warning: Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [0186.68] Warning: Failed to load 'SwfMovie ?INT?Scaleform.IME.MoviePath?': Failed to find object 'SwfMovie ?INT?Scaleform.IME.MoviePath?' [0186.68] Warning: Failed to load 'SwfMovie ?INT?Scaleform.IME.MoviePath?': Failed to find object 'SwfMovie ?INT?Scaleform.IME.MoviePath?' [0186.68] Log: GFx attempted to load missing object [?INT?Scaleform.IME.MoviePath?]
Full log here
Code:Log: Log file open, 06/15/12 12:50:32 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::LoadFile associated file: ..\..\UDKGame\Config\UDKCompat.ini DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 9953 Init: Epic Internal: 0 Init: Compiled (64-bit): May 11 2012 08:56:27 Init: Changelist: 1260027 Init: Command line: editor Init: Base directory: C:\UDK\UDK-2012-05\Binaries\Win64\ [0000.17] Init: Computer: NEON-PC [0000.17] Init: User: neon [0000.17] Init: CPU Page size=4096, Processors=2 [0000.17] Init: High frequency timer resolution =2.083369 MHz [0000.17] Init: Memory total: Physical=2.0GB (2GB approx) Pagefile=4.0GB Virtual=8192.0GB [0000.17] Log: Steam Client API Disabled! [0000.19] Init: WinSock: I am neon-PC (192.168.0.138:0) [0000.19] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [0000.20] Init: Object subsystem initialized [0000.20] Warning: Warning, Unknown language extension ESN. Defaulting to INT [0000.29] Log: Shader platform (RHI): PC-D3D-SM3 [0000.65] Log: PhysX GPU Support: DISABLED [0000.65] Init: Initializing FaceFX... [0000.65] Init: FaceFX 1.7.4 initialized. [0008.72] Init: Finished loading startup packages in 7.50 seconds [0008.73] Log: 80088 objects as part of root set at end of initial load. [0008.73] Log: 0 out of 0 bytes used by permanent object pool. [0010.98] Log: Supported Consoles: [0010.98] Log: IPhone [0010.98] Log: Mac [0010.98] Log: PC [0010.98] Log: Initializing Engine... [0011.18] Log: Encountered missing default brush - spawning new one [0011.19] Init: UEngine initialized [0011.19] Log: Primary PhysX scene will be in software. [0011.19] Log: Creating Primary PhysX Scene. [0011.20] Init: Transaction tracking system initialized [0011.22] Log: Can't find edit package 'OnlineSubsystemGameSpy' [0011.22] Log: Can't find edit package 'OnlineSubsystemLive' [0016.74] Init: XAudio2 using 'Altavoces (2- Dispositivo de High Definition Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [0016.77] Init: XAudio2Device initialized. [0016.90] Init: Client initialized [0016.90] Init: Editor engine initialized [0017.41] Log: Initializing Engine Completed [0017.41] Log: >>>>>>>>>>>>>> Initial startup: 17.41s <<<<<<<<<<<<<<< [0017.54] Cmd: MODE MAPEXT=udk [0018.41] SourceControl: Source Control disabled in UDKEditorUserSettings.ini. [SourceControl] has Disabled=True [0023.99] Cmd: MAP LOAD FILE="..\..\Engine\Content\Maps\Templates\Template_MidDay.umap" TEMPLATE=0 [0024.38] Log: Encountered missing default brush - spawning new one [0024.88] Log: New File, Existing Package (Package Untitled_2, Package template_midday) [0025.26] Log: -- Checking Building LODs [0025.27] Log: Primary PhysX scene will be in software. [0025.28] Log: Creating Primary PhysX Scene. [0025.28] Log: Finished looking for orphan Actors (0.007 secs) [0025.29] Cmd: MAP CHECKDEP DONTCLEARMESSAGES DONTDOSLOWREFCHECK [0025.30] Log: TIMER ALL OF INIT : [24.604215] [0073.32] Log: FactoryCreateBinary: SwfMovie with GFxMovieFactory (0 0 C:\UDK\UDK-2012-05\UDKGame\Flash\UDNHud\UI_QuickStart.swf) [0073.48] Log: Running: "C:\UDK\UDK-2012-05\Binaries\GFx\gfxexport.exe" -i TGA -rescale mult4 "C:\UDK\UDK-2012-05\UDKGame\GFxExportTemp\UI_QuickStart.swf" -d "C:\UDK\UDK-2012-05\UDKGame\GFxExportTemp" -replace_images -id "C:\UDK\UDK-2012-05\UDKGame\Flash\UDNHud\UI_QuickStart". [0077.31] Log: Importing "cursor.tga" [0077.31] Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2012-05\UDKGame\GFxExportTemp\cursor.tga) [0077.36] Log: Importing "ui_bkgd.tga" [0077.36] Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2012-05\UDKGame\GFxExportTemp\ui_bkgd.tga) [0097.57] Log: Skipping "" [0097.57] Log: Skipping "" [0122.50] Log: Created new SeqEvent_LevelLoaded_0 in sequence Main_Sequence [0127.17] Log: Created new GFxAction_OpenMovie_0 in sequence Main_Sequence [0141.64] Log: ==== Worlds needing PIE Save: [0141.64] Log: Untitled_2 [0141.64] Log: ==== 1 total [0141.79] Log: Built Phys StaticMesh Cache: 79.723 ms [0141.79] Log: COOKEDPHYSICS: 0 TriMeshes (0.000000 KB), 2 Convex Hulls (2.164063 KB) - Total 2.164063 KB [0142.01] Log: Save=225.126706 [0142.01] Log: Moving 'C:\UDK\UDK-2012-05\Binaries\Win64\..\..\UDKGame\Autosaves\UEDPIEUntitled_2_save.tmp' to 'C:\UDK\UDK-2012-05\Binaries\Win64\..\..\UDKGame\Autosaves\UEDPIEUntitled_2.udk' [0142.06] Cmd: MAP LOAD PLAYWORLD=1 FILE="C:\UDK\UDK-2012-05\Binaries\Win64\..\..\UDKGame\Autosaves\UEDPIEUntitled_2.udk" [0142.30] Log: Finished looking for orphan Actors (0.008 secs) [0142.30] Log: Game class is 'SimpleGame' [0142.33] Log: Primary PhysX scene will be in software. [0142.33] Log: Creating Primary PhysX Scene. [0142.33] Log: Bringing World uedpieuntitled_2.TheWorld up for play (0) at 2012.06.15-12.52.54 [0142.33] Log: Bringing up level for play took: 0.011116 [0142.38] Log: PIE: play in editor start time for UEDPIEUntitled_2 1.026 [0142.42] Warning: Failed to load 'SwfMovie ?INT?Scaleform.IME.MoviePath?': Failed to find object 'SwfMovie ?INT?Scaleform.IME.MoviePath?' [0142.43] Warning: Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [0142.43] Warning: Failed to load 'SwfMovie ?INT?Scaleform.IME.MoviePath?': Failed to find object 'SwfMovie ?INT?Scaleform.IME.MoviePath?' [0142.43] Warning: Failed to load 'SwfMovie ?INT?Scaleform.IME.MoviePath?': Failed to find object 'SwfMovie ?INT?Scaleform.IME.MoviePath?' [0142.43] Log: GFx attempted to load missing object [?INT?Scaleform.IME.MoviePath?] [0144.36] Cmd: StartFire [0144.36] Cmd: OnRelease StopFire [0144.48] Cmd: StopFire [0145.44] Cmd: StartFire [0145.44] Cmd: OnRelease StopFire [0145.57] Cmd: StopFire [0146.22] Cmd: StartFire [0146.22] Cmd: OnRelease StopFire [0146.35] Cmd: StopFire [0146.74] Cmd: StartFire [0146.74] Cmd: OnRelease StopFire [0146.87] Cmd: StopFire [0149.80] Cmd: onrelease ShowMenu [0150.08] Cmd: UpdateLandscapeSetup [0162.35] Log: ==== Worlds needing PIE Save: [0162.35] Log: Untitled_2 [0162.35] Log: ==== 1 total [0162.42] Log: Built Phys StaticMesh Cache: 6.818 ms [0162.42] Log: COOKEDPHYSICS: 0 TriMeshes (0.000000 KB), 2 Convex Hulls (2.164063 KB) - Total 2.164063 KB [0162.57] Log: Save=150.065111 [0162.57] Log: Moving 'C:\UDK\UDK-2012-05\Binaries\Win64\..\..\UDKGame\Autosaves\UEDPIEUntitled_2_save.tmp' to 'C:\UDK\UDK-2012-05\Binaries\Win64\..\..\UDKGame\Autosaves\UEDPIEUntitled_2.udk' [0162.62] Cmd: MAP LOAD PLAYWORLD=1 FILE="C:\UDK\UDK-2012-05\Binaries\Win64\..\..\UDKGame\Autosaves\UEDPIEUntitled_2.udk" [0162.85] Log: Finished looking for orphan Actors (0.008 secs) [0162.85] Log: Game class is 'SimpleGame' [0162.88] Log: Primary PhysX scene will be in software. [0162.88] Log: Creating Primary PhysX Scene. [0162.88] Log: Bringing World uedpieuntitled_2.TheWorld up for play (0) at 2012.06.15-12.53.14 [0162.88] Log: Bringing up level for play took: 0.010827 [0162.92] Log: PIE: play in editor start time for UEDPIEUntitled_2 0.830 [0162.93] Warning: Failed to load 'SwfMovie ?INT?Scaleform.IME.MoviePath?': Failed to find object 'SwfMovie ?INT?Scaleform.IME.MoviePath?' [0162.93] Warning: Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [0162.94] Warning: Failed to load 'SwfMovie ?INT?Scaleform.IME.MoviePath?': Failed to find object 'SwfMovie ?INT?Scaleform.IME.MoviePath?' [0162.94] Warning: Failed to load 'SwfMovie ?INT?Scaleform.IME.MoviePath?': Failed to find object 'SwfMovie ?INT?Scaleform.IME.MoviePath?' [0162.94] Log: GFx attempted to load missing object [?INT?Scaleform.IME.MoviePath?] [0164.48] Cmd: StartFire [0164.48] Cmd: OnRelease StopFire [0164.60] Cmd: StopFire [0164.98] Cmd: StartFire [0164.98] Cmd: OnRelease StopFire [0165.07] Cmd: StopFire [0165.14] Cmd: StartFire [0165.14] Cmd: OnRelease StopFire [0165.26] Cmd: StopFire [0169.30] Cmd: StartFire [0169.30] Cmd: OnRelease StopFire [0169.38] Cmd: StopFire [0177.11] Cmd: onrelease ShowMenu [0177.38] Cmd: UpdateLandscapeSetup [0186.10] Log: ==== Worlds needing PIE Save: [0186.10] Log: Untitled_2 [0186.10] Log: ==== 1 total [0186.17] Log: Built Phys StaticMesh Cache: 5.725 ms [0186.17] Log: COOKEDPHYSICS: 0 TriMeshes (0.000000 KB), 2 Convex Hulls (2.164063 KB) - Total 2.164063 KB [0186.32] Log: Save=151.612124 [0186.32] Log: Moving 'C:\UDK\UDK-2012-05\Binaries\Win64\..\..\UDKGame\Autosaves\UEDPIEUntitled_2_save.tmp' to 'C:\UDK\UDK-2012-05\Binaries\Win64\..\..\UDKGame\Autosaves\UEDPIEUntitled_2.udk' [0186.36] Cmd: MAP LOAD PLAYWORLD=1 FILE="C:\UDK\UDK-2012-05\Binaries\Win64\..\..\UDKGame\Autosaves\UEDPIEUntitled_2.udk" [0186.59] Log: Finished looking for orphan Actors (0.008 secs) [0186.59] Log: Game class is 'SimpleGame' [0186.62] Log: Primary PhysX scene will be in software. [0186.62] Log: Creating Primary PhysX Scene. [0186.62] Log: Bringing World uedpieuntitled_2.TheWorld up for play (0) at 2012.06.15-12.53.38 [0186.63] Log: Bringing up level for play took: 0.011059 [0186.67] Log: PIE: play in editor start time for UEDPIEUntitled_2 0.821 [0186.67] ScriptWarning: Accessed None 'RootMC' UIScene_Profile uedpieuntitled_2.TheWorld:PersistentLevel.Main_Sequence.UIScene_Profile_0 Function utgame.UIScene_Profile:Start:0036 [0186.67] ScriptWarning: Accessed None 'RootMC' UIScene_Profile uedpieuntitled_2.TheWorld:PersistentLevel.Main_Sequence.UIScene_Profile_0 Function utgame.UIScene_Profile:Start:006A [0186.67] ScriptWarning: Accessed None 'RootMC' UIScene_Profile uedpieuntitled_2.TheWorld:PersistentLevel.Main_Sequence.UIScene_Profile_0 Function utgame.UIScene_Profile:Start:009D [0186.67] ScriptLog: ##### MyBoolean: False [0186.67] ScriptLog: ##### MyString: [0186.67] ScriptLog: ##### MyNumber: 0.0000 [0186.67] ScriptWarning: Accessed None 'RootMC' UIScene_Profile uedpieuntitled_2.TheWorld:PersistentLevel.Main_Sequence.UIScene_Profile_0 Function utgame.UIScene_Profile:Start:012C [0186.67] ScriptWarning: Accessed None 'RootMC' UIScene_Profile uedpieuntitled_2.TheWorld:PersistentLevel.Main_Sequence.UIScene_Profile_0 Function utgame.UIScene_Profile:Start:0157 [0186.67] ScriptWarning: Accessed None 'RootMC' UIScene_Profile uedpieuntitled_2.TheWorld:PersistentLevel.Main_Sequence.UIScene_Profile_0 Function utgame.UIScene_Profile:Start:0195 [0186.67] ScriptWarning: Accessed None 'RootMC' UIScene_Profile uedpieuntitled_2.TheWorld:PersistentLevel.Main_Sequence.UIScene_Profile_0 Function utgame.UIScene_Profile:Start:01E2 [0186.67] ScriptLog: ##### MyString changed to: [0186.67] Warning: Failed to load 'SwfMovie ?INT?Scaleform.IME.MoviePath?': Failed to find object 'SwfMovie ?INT?Scaleform.IME.MoviePath?' [0186.68] Warning: Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [0186.68] Warning: Failed to load 'SwfMovie ?INT?Scaleform.IME.MoviePath?': Failed to find object 'SwfMovie ?INT?Scaleform.IME.MoviePath?' [0186.68] Warning: Failed to load 'SwfMovie ?INT?Scaleform.IME.MoviePath?': Failed to find object 'SwfMovie ?INT?Scaleform.IME.MoviePath?' [0186.68] Log: GFx attempted to load missing object [?INT?Scaleform.IME.MoviePath?] [0188.79] Cmd: StartFire [0188.79] Cmd: OnRelease StopFire [0188.91] Cmd: StopFire [0189.74] Cmd: onrelease ShowMenu [0190.01] Cmd: UpdateLandscapeSetup [0224.37] Log: Built Phys StaticMesh Cache: 12.208 ms [0224.37] Log: COOKEDPHYSICS: 0 TriMeshes (0.000000 KB), 2 Convex Hulls (2.164063 KB) - Total 2.164063 KB [0224.72] Log: Save=154.073042 [0224.72] Log: Moving 'C:\UDK\UDK-2012-05\UDKGame\Content\Maps\Map test_save.tmp' to 'C:\UDK\UDK-2012-05\UDKGame\Content\Maps\Map test.udk' [0224.76] Log: Saving Map: Untitled_2 [0224.78] Log: OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [UDNHud] ([3] browsable assets)... [0224.78] Log: OBJ SavePackage: Finished generating thumbnails for package [UDNHud] [0224.78] Cmd: OBJ SAVEPACKAGE PACKAGE="UDNHud" FILE="..\..\UDKGame\Content\Maps\UT3\UDNHud.upk" SILENT=TRUE [0277.67] Log: Save=52481.593035 [0277.67] Log: Moving '..\..\UDKGame\Content\Maps\UT3\UDNHud_save.tmp' to '..\..\UDKGame\Content\Maps\UT3\UDNHud.upk' [0277.69] Log: Saving Package: UDNHud [0278.65] Exit: Preparing to exit. [0278.85] Exit: Editor shut down [0278.85] Exit: Transaction tracking system shut down [0279.01] Exit: Windows client shut down [0279.02] Exit: XAudio2 Device shut down. [0279.11] Exit: Object subsystem successfully closed. [0279.11] Log: Shutting down FaceFX... [0279.11] Log: FaceFX shutdown. [0279.15] Exit: Exiting. [0279.16] Log: Log file closed, 06/15/12 12:55:11
So what's the problem , i can'T understand how to acces the variables , everything i try to communicate my scaleform stuff wiht the Unrealsc
Pript fails , ad i can't find any tutorial , explaining how to properly communicate it.
Please help



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