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  1. #1

    Default Team: Archangel Games | Game Genre: Adventure | Name : Time Zone



    Positions needed:

    WEAPONS DEPARTMENT
    -----------------------
    Weapons Modellers (3)
    Head Modeller
    Co-Modeller
    Co-Modeller

    Weapons Animators (2)
    Head Animator
    Co-Animator
    -----------------------

    UNIVERSAL POSITIONS
    -----------------------
    Texture Mapper/Designer (2)
    Texture Mapper
    Texture Designer
    -----------------------

    LEVEL DESIGN
    -----------------------
    Building Designer (1)
    Main Designer

    Building Planner (1)
    Main Planner

    Level Design Planner (1)
    -POS. TAKEN-

    Story Writers (2)
    Main Writer
    Co-Writer

    Single Player Programmer (4)
    Main Programmer
    HUD Programmer
    Layout Designer
    Single Player Management
    -----------------------


    REQUIREMENTS:
    1: Able to be on when needed. At least 1 hour a day.
    2: Not afraid to be challenged
    3: Have some experience with the Engine
    4: Be Respectful
    5: Follow your duties.
    6: Show your previous work.


    NOTE: You can have more than one position. You will be paid when revenue is made on the game.




    GAME INFORMATION
    -----------------------
    Name: Time Zone
    Genre: Adventure
    Concept:
    One man, Jason Bolt, a man from a small town in Nevada, was born and raised by his father, Harrison Bolt, who was a scientist who studies the theories of Time Travel. Jason was always intrigued by his father's work. One day, while Jason was at school, his father went missing. Police investigated the appearance and concluded Harrison just disappeared out of thin-air. Jason immediately began investigating his father's disappearance. While investigating, he came across his father's journal. The last day his father was around, he wrote "Jason, I know you are reading. Do not be alarmed. I am going to be alright. I finally found the key. The key to Time Travel. I will be leaving soon to the future to further expand my research. I have an envelope in the back of this book for you. Don't open it until you graduate. It holds something very important to the research. Do NOT let anyone take it. In the next week, you may be approached by some men. Do NOT let them have it. Hide the envelope and this journal under the fourth board from the cabinet in the basement. They will not find it there. They won't harm you unless they find what they are looking for. Jason, you are the brightest young man I have ever known. I love you, son. " The young Jason hid the items precisely where his father instructed him. The next Tuesday, men claiming to be from the same lab as his father. Jason told them his father disappeared and they immediately began whispering something to each other and had an angry look in their eyes. They told Jason they were sorry for the trouble and that they were sorry for his loss. As they left, Jason's mother, Sherri, told him to look at the news. Apparently two men had escaped from Lab 1143's prison block, his father's lab. Jason hurried to the door and saw the men had already left. For the next seven years, Jason's life went uninterrupted. He had an average teenage life, with his friends Joan and Michael. Well, as normal as a life can get for a child genius. He made the highest marks possible in every way. On graduating night, he went for the board in the basement. He picked up the board and opened the envelope. It had a small napkin with numbers on them. Jason immediately recognized them as coordinates and would go to the spot immediately after he graduated. They called his name from the sheet of paper with the names and he was awarded a full scholarship to any school he wanted to go to, including round-trip airfare. He would normally be excited, but his mind was set on another goal. After graduation, he ignored his friends and bolted for his pickup truck. He set off for the destination and upon arrival, he saw a sign with a LAB 1143 symbol on it. He took his shovel and dug right below the sign. After a few minutes, he found a box. Inside this box was something that would change his life forever. It was a watch. Not just any watch, but a watch with the ability to travel through Time and Space. On the back of the watch was engraved with his father's initials. This watch would mark the ultimate journey. The journey through Time.
    Last edited by VideoGameDesigner; 06-16-2012 at 03:28 PM.

  2. #2
    MSgt. Shooter Person
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    Default

    Looks like you've got what you need covered(Regardless of all the completely unnecessary roles) , However just having a story to go on isn't going to seduce fellow developers into joining, Try adding a little more detail about game-play, What you've accomplished so far into the post so people know what to expect and the amount of work required on your project. As always good luck with your project and hope you find your "Dream" team...
    Last edited by XstreamTech; 06-15-2012 at 04:32 AM.
    XstreamTech
    Luke Griffiths // XstreamTech Team Lead
    Recruitment Thread open positions available : UDK Recruitment thread
    XstreamTech Website : http://www.xstreamtech.co.uk

  3. #3

    Default

    I am getting work done at all times. Finishing up the design of the introduction. Yet, I don't know if I can do anything until my close friend comes and does some of the level. Thanks for the help!

  4. #4
    MSgt. Shooter Person
    Join Date
    Aug 2011
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    105

    Default

    You think you'll get good developers to work on your project for four hours a day without pay?

    ...think again.
    Indie-priced affordable music for your game: Note by Note Studios

  5. #5

    Default

    Pay begins when the game makes revenue.

  6. #6
    MSgt. Shooter Person
    Join Date
    Dec 2011
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    426

    Default

    Quote Originally Posted by VideoGameDesigner View Post
    Pay begins when the game makes revenue.
    OMG really? I never before heard a plan so awesome!

  7. #7
    MSgt. Shooter Person
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    I know right!!! :d
    XstreamTech
    Luke Griffiths // XstreamTech Team Lead
    Recruitment Thread open positions available : UDK Recruitment thread
    XstreamTech Website : http://www.xstreamtech.co.uk

  8. #8

    Default

    You should have used the Tag [Royalty] otherwise you will get a smaller response because everyone thinks it's a free project(which it basically is until you sell the game). Your best bet is to get a decent amount of progress going(even if it's a small level showcasing some of your ideas). Best of luck in your endeavor.
    Fraktured Games Web Design and Recruitment Lead
    Current Project: Desperate Times Demo
    We are Recruiting
    DTD WIP Thread

  9. #9
    Skaarj
    Join Date
    Jun 2011
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    Germany
    Posts
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    Sorry but just for Royalty no one will work 4 hours a day on a project with like no information or progress so far
    Especially because 99% of these projects fail...
    Also, why do you want to force people to work a certain amount of time? It's about the result not about the working-time. At least in this branche.
    Last edited by nascent; 06-16-2012 at 12:05 PM.
    Musician

  10. #10

    Default

    Quote Originally Posted by nascent View Post
    Sorry but just for Royalty no one will work 4 hours a day on a project with like no information or progress so far
    Especially because 99% of these projects fail...
    Also, why do you want to force people to work a certain amount of time? It's about the result not about the working-time. At least in this branche.
    It's one hour a day.

  11. #11
    Iron Guard
    Join Date
    Apr 2011
    Location
    Montreal, QC Canada
    Posts
    673

    Default

    Nascent: We have the same kind of policy at Ironbelly. We clearly aren't 'forcing' people to work a certain amount of time but we only consider applicants who are able to commit 10-20 hours per week. There's a certain amount of management overhead that comes with each member of the team and normally that overhead isn't tied to the amount of output that person contributes to teh project, although more output certainly means more oversight in most cases. To get a decent sized project done I say you need to aim for roughly 200-300 working hours of output per week and I simply can't manage 60 people working 5 hours per week needed to accompllish that and so that's why we need to get that number down to something more manageable like 20 people working 15 hours per week or so.

    Good post, you might want to look at the formatting of the OP.. Break the text up into paragraphs and such as people tend to gloss over when they see giant big clumps of words all in one place. You would also be a lot better off to consult this thread: http://forums.epicgames.com/threads/...-in-this-forum and get a few more of yuor ducks in a row before going out and looking for talent.. Teh serious folk are only going to take yuo seriously once they see how serious you are about the success of your project and proper planning is one of the best ways(in lieu of actual progress) to show that seriousness
    ~Ryan Wiancko - Producer
    Ironbelly Studios -
    AAA Quality Services at Indie Prices
    UDK Developer & Service Provider(2D,3D,UI,Animation,VFX,Audio,Code) for PC, Console and Mobile
    Follow us on Facebook: www.facebook.com/ironbellystudios

  12. #12
    Skaarj
    Join Date
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    Germany
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    Quote Originally Posted by ironbelly View Post
    Nascent: We have the same kind of policy at Ironbelly. We clearly aren't 'forcing' people to work a certain amount of time but we only consider applicants who are able to commit 10-20 hours per week. There's a certain amount of management overhead that comes with each member of the team and normally that overhead isn't tied to the amount of output that person contributes to teh project, although more output certainly means more oversight in most cases. To get a decent sized project done I say you need to aim for roughly 200-300 working hours of output per week and I simply can't manage 60 people working 5 hours per week needed to accompllish that and so that's why we need to get that number down to something more manageable like 20 people working 15 hours per week or so.
    Well, personally for me it's no problem to work 4 hours a day if the project is promising
    Musician


 

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