Hi all!
Some years ago, I worked with UE2, creating some fun maps for Unreal Tournament 2004. Now, I would like to do the same with UE3.
But, a little problem appeared with the fractured meshes. So I just came to sign up here to expose you my problems.
I have created a fractured mesh for test the physics destructions with UE3. Everything is working fine with the Link Gun, I can destruct it as I want. But if i want to pass through it with a Scorpion or to shoot it with a Rocket Launcher, this isn't working, and I don't know really why.
I have done a lot of researches about this problem, and I'm not the only one blocked with this.
I found a video who exactly explain what I said:
http://www.youtube.com/watch?v=eQluY_DFN1k
Sure, I can use PhysX with the APEX plugin for UE3, but I don't want to use it, because a lot of people haven't got Nvidia cards, so they gonna lag if they play the maps I want to create.
How can I fix this issue?
I hope my english is right.
Thanks in advance!!![]()




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