(SOLVED) Question about one Particle System affecting another Particle System.
Can a particle system affect the velocity of emitted sprites of another particle system? Say I have two wind vortexes; one is on the ground "blowing" upwards and another on a wall "blowing" sideways. I'm trying to get them to affect each other's velocity in a similar fashion of this image:
Last edited by hyawatha15; 06-13-2012 at 09:38 PM.
I'm not sure if this is the best approach, but I figured out how to accomplish this. I'm using the PhysXSpriteData module in my particle system and there is a setting in the PhysX Particle System actor called Kernel Radius Multiplier. I played around with that value, as well as changing the Simulation Method to ESM_SPH. Hope this helps someone down the line.