I´d remove the stun except if it hits directly. And I´d also remove the smoke stun.
I´d remove the stun except if it hits directly. And I´d also remove the smoke stun.
Stun is such a stupid mechanic. It needs to go.
The Inks should never have changed. I loved them in GoW2. They worked perfectly and were fair. Now it's like rolling a die.
Loadout: Hammerburst MK-II / Gnasher Shotgun / Ink Grenade
Twitter: Valafar123 | GT: Valafar123
I suck with the judgment Gnasher and I can admit that. You don't see me complaining about the gun.
Just roll while it's in mid-air. If you're getting stunned because you can't see the grenade coming that's your own fault for not being more aware. While I like the Gears 2 ink better I think this one is fine.
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I would like to see the back of the ink grenade stun also... Ink grenades should be used to create an area of denial or to flush opposing players out of cover, not for cheap kills...
Anthony Carmine | TBC
The nerfing applies mostly to the big guys like Boomers and Maulers in Horde, but I've had it happen in PvP matches, too. In the case of the boomshot, it wasn't good enough to aim close to an enemy and count on the blast radius to kill them (like with frags), you had to hit them directly with a perfectly actively reloaded boomshot to get the kill. Yeah, maybe your opponent would take damage from being in the blast radius of a boomshot, but they wouldn't even have to do a tuck-and-roll to avoid getting killed. In the case of the sniper rifle, even headshots wouldn't kill unless they were a perfect active reload, and even then it took at least 2 headshots (3 for a Kantus in Horde) to get the kill.
Just remove the stun? No. Why should I pick up an Ink Grenade without the stun?
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you guys know the trick to not getting stunned is rolling before it lands, right? its no cheapee a kill than incins or frags to me
You have to keep perspective when talking about grenades.
First ask yourself, do you think all "grenades" should have an equal chance to kill? The obvious answer is, yes.
Then ask yourself, would I rather have 2 frags, 2 Incendiary or 1 Ink in regards to killing people? Again, I think most people would choose to have the 2 Frag/Incendiary over the 1 Ink. That tells me that the Frag/Incendiary's are more powerful than the Ink in regards to achieving a kill.
I don't fault Epic with adding the stun to the Ink as they needed to boost it's strength somehow. I can't stand the Ink stun and would LOVE to have it removed, but you have to balance things somehow. Personally, I believe the "Ink" name is not appropriate. It should be a "Poison" grenade. What damage would "Ink" have on someone? If we can all agree that an Ink grenade is technically a Poison grenade...I have some idea's on how it could work.
Direct impact from Poison grenade, immediate death just like incendiary. I cool animation to go along with it, like the character drops to their knees clutching their throat, maybe some green slime coming out of their mouth. You get the idea. If the grenade lands near the opponent, the "explosion" would do about 25-50% damage depending on distance from the explosion. It's still an explosion so it should do some damage. When the gas is released, I think anyone who walks thru it should be temporarily poisoned. The damage from being poisoned should be minimal, in regards to actual damage points dealt. The poison gas should affect vision and mobility though. Like, darken your screen and add a LITTLE blur affect. I don't think it should disable you, so it has to be mild blur affect. I also think that while the poison affect is active, you do not regenerate health. So you would be pretty vulnerable while poisoned.
If the "Ink" was changed to something like that, I think increasing the quantity from 1 to 2 would be fair as well. The reason you only got 1 Ink was because they could "blanket" a small room in poison and kill pretty effectively. Having 2 like that would've been too powerful, plus it would double the potential frame rate loss. I think changing them to an actual poison grenade similar to what I listed above would make them plenty powerful and giving you 2 would make them nearly balanced to Frag and Incendiary.
Also, there would be NO STUN affect to them either.
Anyway, it's the internet and that's just my opinion. One of millions that mean nothing.
Don't keep asking for everything to go your way
Ink grenades are the second weakest, it's hard enough to kill someone with it as it is. When they did the sawed-off nerf that was acceptable but this is not. I get killed by Inks on occasions but I also get out of it more often then not and if you can't it's because you got hit perfectly by it. Ink grenades should stun and if they don't the game wouldn't make sense. If a cloud of poisonous thick black smoke exploded in front of you wouldn't also be stunned. So what you got killed, don't start asking for the think that killed you be removed. Inks aren't even much of killer their more like assistance, throw it there stunned with a little damage then you shoot them, it's strategy.
I have own problems with things in the game but you don't see me crying about them, I just made this account and this is my first post. Maybe frags have to much explosive distance, why is a gnasher able to kill from better distance then I would you a retro lancer for, how can I kill a moving target with a long shot that only has one shot, doesn't matter. I don't wont Ink grenades to become more useless then smoke just because a group of people that rather complain about something said they don't like it. If Inks don't stun then people just keep running after you throw it and with a area that small they will go through little to no damage.
I hope they keep the stun in ink grenades for this gears and the next one because yeah it's a challenge but I didn't by the game for it to be easy
Last edited by Without Fault; 06-25-2012 at 07:33 PM.
All the grenades suck in Gears 3. Why they changed them so that frags are mini nukes, and inks stun and down immediately is beyond me. One of those changes EPIC saw as a problem, but none of the players did.
Incendiary grenades radius is terrible as well. It's in a insta kill if it hits any part of your hitbox. Ridiculous.
It's me again, back after play several matches of gears and having at least a dozen Ink grenades thrown at me, not one killing me. I really don't know what the problem with this stun is because in all my time playing the game sense I got it I have had problem with Ink grenades other than people keep escaping unless I shoot them. Everyone that voted yes to removing it needs to just stop, if your problem is with getting stunned and shot down then you need a to pick an easier game. I'd rather keep the stun and face the chance of it causing my death than weaken a perfectly fine grenade. Epic made Inks stun because it looks natural and if they didn't it wouldn't even damage. I have never heard of a free kill, because if your hit with something then you should be killed end of story.
You can't take take the stun away. If you did then how would the ink grenade kill. i thank some one said increase the damage rate, ok that just stupid its not suppose to just go off and kill some one immediately like a frag, but instead kill them slowly in a way that is clearly different from other grenades. Someone said make it bounce, also a bad idea the the damage range is small and if it bounced then it would just bounce to far away. I thank there was an idea to shorting the stun range, no way that's the ink grenades 2nd function even if you missed to bad to kill someone with ink alone they can still be stunned letting you pull out you gun a shoot them dead before that can ink is gone, making sure that you didn't just wast you one and only grenade. And as for the idea of increasing the range of ink, to dangerous i already get lost in my own smoke if it happens with ink ill just kill myself.
If you ask my ink is far too weak, yes i said its weak. For my kill someone i need to hit them dead on not just really close. and you can for get trying kill multiple targets because everyone else can roll away and kill you before the guy who got hit by ink is finished dieing, unless you missed then hes killing you too. It doesn't do a good job of make a barrier people can just roll right threw. trying to sacrifice yourself and kill an enemy by dropping it at his and your feet just before in gibs you, will he'll kill you and walk off like it didn't happen. and for about planting it cause no ever get hurt unless stand there and lit it happen. And its true the bots or cheating because when i play hored and throw it they don't even flinch.
Why does everyone the new game to like the old one, its the new one let be new. harry potter isn't great because every book is the same, you would like to eat the same meal all day every day, if you woke up and tomorrow yesterday you would just be bored.
im gonna have to create a device that releases black smoke ink and try this out on people irl...note their responses and see whats up. id guess most would be stunned as welllol...but more or less agree with ur attitude, inks are suppose to do what they do.
ink buff...nahhhh. the stun is one of its main (as well as most effective) purposes, and it should remain so. harry potter blows.
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Did you plays gears 2?
Exactly.
I see some people saying the ink stun is the lathality of it. I don't know about you guys, but I played gears 2 from 2008 up intil the very day gears 3 came out, over two years later. I got plenty of ink kills, and there was no stun on the ink grenade. Even with the stun on the ink genade, you don't get the kill with the ink all of the time. It gives you a free shotgun or (under weapon of choice) kill.
Stuns detract from gameflow and imo are not what gears should be. Gears should not be a game where kills are just given. Gears 2 ink was a trap weapon, barrier, and deterrant type of weapon. I worked fine and the grenade actually got the kill, not some other weapon because the guy is stunned and standing still.
Larger AoE and DPS and I'm all for it.
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I would rather stun and be stunned.Originally Posted by TAO Devil
I never played GoW2 so I found avideo of someone using the old inks and they didn't seem deadly at all. They were very different the cloud was much larger, the bounce and frame made it hard to throw in front of a target and just kill them. If I throw a grenade and hit someone I don't want them running out like it didn't happen I want the kill that it should come with.
Why do player from the older game always have to whine when they see new surprises in games, If you can't adapt to bad just go play GoW2. If you guys were making the game it would never change other then the story and player would only have 1 or 2 possible lode outs.
Incorrect. The stun in it's current form is imbalanced. I would prefer the ink to be used as a support/deterrent, rather than a stun grenade. If it worked like the smoke stun I would be all for that. Inability to shoot for a couple seconds. Direct impact would still cause instant death, but a stun radius that effects a player up to 15 feet outside the AoE is too large.
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I disagree with that, If it doesn't stun what kind of support is that. The stun only last 1 second and then you can jump out unless it hit you directly and the damage is great enough to down you. I have rarely get killed by the ink as it is, if the stun is gone then I'll never get kill and will never be able to kill. If you can take the new stun effect then go back to playing GoW2 but don't remove the fun for everyone else. I can escape ink no problem so why can't you.Originally Posted by TAO Devil
lol. You have not read any of my posts have you? The stun lasts longer than one second. It lasts long enough for me to pull out a gnasher, walk up and shoot them. I rarely ever get stunned by an ink. I easily mastered timing to dodge the stun or the direct impact. The stun, in it's current form, makes it an insta kill. Not a "support" weapon. It is too easy. THATS what I base the imbalance on.
The stun should either ONLY work in the AoE radius, or it should be removed in favor of a larger AoE and greater Damage/second.
This not a factor of Gears 2 vs Gears 3. The fact of the matter is, the ink stun makes it too easy.
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Me and my brother just did a few test the radius of stun is no wider then a frag's kill radius and the farther you are from the center less damage. When hit directly I could easily jump out after a second but had enough damage to be down easily. When used to make a wall I could run through with ease. When thrown at my target in melee distance both characters were stunned and damage but my character was able to retreat. If tagged rolling at the sound of the beep avoided the stun but ink is stuck to body and player will die anyway. When runny past a wall where it was tagged player can escape with a fair amount of damage after stun. when hit by a bag and tag player downed quickly after stun. rolling past a planted ink avoided stun.Originally Posted by TAO Devil
Is the proble that you don't like being killed by ink grenades or you just don't like being shot after getting stunned
Last edited by Without Fault; 06-26-2012 at 12:31 PM.
You didn't read my post at all did you?
Let me repeat.
I. Do. Not. Get. Stunned.
Maybe 1 in a 100 ink nades stuns me if I'm looking at it. I have mastered the timing to dodge Ink stuns. My stance is based on how EASY it is to KILL, not BE KILLED.
The stun can affect you 15 feet outside of the damage AoE radius. That is far larger than a frag's death radius and 4-5 times the size of the incendiary radius.
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Loadout: Hammerburst MK-II / Gnasher Shotgun / Ink Grenade
Twitter: Valafar123 | GT: Valafar123
I suck with the judgment Gnasher and I can admit that. You don't see me complaining about the gun.
I agree 100% with this they are weaker then the incends/frags so why so much rage towards them? I hardly ever die by them and can usually roll out of the way. I must of made a guy rage the other day playing on old town went to go check on boom he had picked it up and I knew he was coming the way I went so I waited through the ink killed him and then picked it up with 3 shots lol.
Inks are no easier a kill than incinerators and frags, unless you shoot someone after throwing one they will more then likely escape and without stun Ink grenades can't kill unless the player stands and lets it happen. You talk about the range of it but frags do large amounts of damage and even kill with the same radius. If throw a grenades of any type at a target a want a lot more then a deadly cloud to pop out, I want to see damage being done and charging enemies to stop in their tracks.
I agree getting stunned is annoying but its a part of the game and what im saying is if people can't adapt it doesn't mean there's a problem to be fixed. I rather see an ink stun me then have it just explode all round me and not do anything.Originally Posted by Valafar123
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It's not a case of adapting though. Like the SOS, this isn't a case of how good or bad the Inks are, or how to counter them. It's a case of how they work. Getting stunned is more frustrating than dying for a lot of people. That feeling of uselessness and powerlessness is unpleasant. Dying outright doesn't have that bitterness.
The other reason I don't like them is because I loved the GoW2 ones. We don't have any effective area denial weapons with them gone.
I miss those times like on security when the ring/leader was at nades and you could throw them as if they were anti-stim nades. Your team could stay concealed in the ink while enemies would have to stop, buying precious time. Or you could throw them ahead of a fleeing enemy and force them to fight you.
Loadout: Hammerburst MK-II / Gnasher Shotgun / Ink Grenade
Twitter: Valafar123 | GT: Valafar123
I suck with the judgment Gnasher and I can admit that. You don't see me complaining about the gun.
I see the Ink's as more of an annoyance. Nothing major enough to do more than say a rude word and carry on.
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saying something is unbalanced is saying theirs a problem with the balance of things but currently what are we balancing? because a balance always has two things.
If we're balancing the ups and downs to the ink grenades then it seems very well balanced. Grenades that create a moderately damaging cloud of ink and stuns enemies but the stun is not long enough to kill the target alone and you only get one. I don't see any problems with the balance there, sounds to me that people just can handle a short stun but without that stun the balance tilts in favor of the victim and the attacker ends up getting nerfed badly.
but that's part of the game others players don't mind it and some enjoy the fact that it is there. just recently i used smokes to stun my attacker so i could turn the table and shoot them down, that seemed fair and balanced.Originally Posted by Valafar123
Last edited by Without Fault; 06-26-2012 at 08:40 PM.
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