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  1. #1
    MSgt. Shooter Person
    Join Date
    Dec 2011
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    110

    Question udk crowd flying

    Hello i trying to do flying crowd, but it fails

    I tried to set Set Physics for UTAgent - PHYS_Flying
    no results.

    im using MobileCrowdSpawner and CrowdDestinations points

    My level:


    My Kismet


    Please help me to find the right way
    Thanks
    Last edited by sandrain; 06-13-2012 at 09:48 AM.

  2. #2
    MSgt. Shooter Person
    Join Date
    Dec 2011
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    Default

    I hope that there is at least one someone tell the solution, thanks




    clarify that the crowd moving, but in the horizontal direction (I try to do so in a vertical)
    Last edited by sandrain; 06-14-2012 at 05:50 AM.

  3. #3
    MSgt. Shooter Person
    Join Date
    Aug 2011
    Location
    Russia, N.Novgorod
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    148

    Default

    I think you have to make some changes in GameCrowdAgent.uc (or make an inheritor) to avoid pathfinding restrictions and make crowd able to move vertically. Don't know what exactly you have to change. Try looking for some moving handler function.

  4. #4
    MSgt. Shooter Person
    Join Date
    Nov 2011
    Location
    Brisbane, Oz
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    150

    Default

    Crowd generally use navmesh to path and will move along the navmesh at the ground offset height you can set in the agent. If the character is always flying you can try that but it will fly at that set height always. I have had some success creating custom navmesh and raising it above the 'ground' navmesh to trick them into 'flying' on that.

  5. #5
    MSgt. Shooter Person
    Join Date
    Dec 2011
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    110

    Default

    lorendroll, MereMortal, big thanks for your answers. Very big thanks.


    I resolved this problem with pawn set velocity and respawn the pawn in spawn locations, like the crowd


 

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