Hello i trying to do flying crowd, but it fails
I tried to set Set Physics for UTAgent - PHYS_Flying
no results.
im using MobileCrowdSpawner and CrowdDestinations points
My level:
My Kismet
Please help me to find the right way
Thanks
Hello i trying to do flying crowd, but it fails
I tried to set Set Physics for UTAgent - PHYS_Flying
no results.
im using MobileCrowdSpawner and CrowdDestinations points
My level:
My Kismet
Please help me to find the right way
Thanks
Last edited by sandrain; 06-13-2012 at 09:48 AM.
I hope that there is at least one someone tell the solution, thanks
clarify that the crowd moving, but in the horizontal direction (I try to do so in a vertical)
Last edited by sandrain; 06-14-2012 at 05:50 AM.
I think you have to make some changes in GameCrowdAgent.uc (or make an inheritor) to avoid pathfinding restrictions and make crowd able to move vertically. Don't know what exactly you have to change. Try looking for some moving handler function.
Crowd generally use navmesh to path and will move along the navmesh at the ground offset height you can set in the agent. If the character is always flying you can try that but it will fly at that set height always. I have had some success creating custom navmesh and raising it above the 'ground' navmesh to trick them into 'flying' on that.
lorendroll, MereMortal, big thanks for your answers. Very big thanks.
I resolved this problem with pawn set velocity and respawn the pawn in spawn locations, like the crowd
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