So I have a working mouse cursor that can get me the 3d vector of the mouse so i can manipulate whatever i want with the mouse, but after adding some other UI elements and scaling them correctly with "SetViewScaleMode(SM_ExactFit)" the mouse alignment seems to get messed up. I've followed this tutorial: http://udn.epicgames.com/Three/Devel...Interface.html. Everything works fine when I use the setting "SM_NoScale", but scaleform of course does not adjust the UI pieces correctly to fit the whole screen. It's when I use ANY other of the settings that the mouse origin seems to be placed in the very bottom right corner. This could either mean the scaleform stage or the mouse origin is misaligned after scaling? Any help appreciated



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