So as we all know, Horde mode is one if the definitive game types in the series, and Epic will bring it back, or atleast they better. Anyways, what do you think will be added to Horde mode?
So as we all know, Horde mode is one if the definitive game types in the series, and Epic will bring it back, or atleast they better. Anyways, what do you think will be added to Horde mode?
I'd imagine it will return.
What will be added to it? No idea. Bigger quantity/variety of enemies?
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I hope for...
Social Horde (like in Gears2)
Classic Horde playlist
Horde 2.0 playlist
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More enemies, more weapons, more variation, more customization, more bonus waves, more fortifications, yeah, you get the idea.
If they introduce Classic Horde as a premanent playlist then I'd be more than happy.
Judgment will be very short lived if there's no Horde. Well, for me anyway.
Bigger, better and more bad ass horde! And no freeze!
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It needs more enemies! I get tired of drones, bigger drones, and lambent. Sometimes, lambent don't even show up!
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No more stupid lambent i prefer my old school gears of war style gameplay
if it does return hope it's like Gears 2 Horde but with Boss Waves
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More Bosses (RAAM, Skorge, Elite Reavers, Seeders, full-sized Corpser, RAAM & Skorge team-up, some types of elite Boomers).
I would also like to see the Brumak return. One idea I had for a boss wave is a modified Brumak with a huge troop transport assembly on its back that can disgorge Locust troops to protect it.
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I'm doubtful if it's going to be in Judgement since they have Overrun.
Bosses:
(Waves: 10, 20, 30, 40)
Berserkers
Kryll Reavers (Elite Reavers in RAAM's Shadow)
Brumak
Corpsers (3 medium-sized ones and 1 big one)
Seeders (can be killed with small-arms fire and not just HoD)
Wave 50 Bosses:
-Unknown Locust boss in Judgment
-RAAM (RAAM with troika, 2 Theron elite, 3 Mauler elites)
-Tempest (maybe, but if not,)
-Hydra
Every boss wave should have a Kryllstorm that encircles the map (doesn't go inside the map though)
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More in depth fortifications hopefully. Maybe you could select certain fortification loadouts in the menu from a tech tree.
IE different kinds of sentries at level 6 or something to choose from so that not everyone is kitted out exactly the same.
And maybe some other fortifications that can be places more at user discretion at not at preset sites. Mines or something.
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What if you could set your fortifications wherever you wanted? To me that would be the next logical step for Horde. You could still choose a post as a starting point but instead of giving you set things to buy and upgrade, it would give you a boundary that you can work within. Upgrade your post and the size of the area you can work in gets larger. Eventually you could cover the entire map doing things that way - or, you could buy extra posts (like you can now). You would also have more freedom over what you could place and where. If my team wants to use five turrets and only five turrets, let us. I'm sure there would need to be some restrictions and/or trade-offs - but still, give the players more freedom to play Horde their way.
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I didn't read the whole thread so I apologize if this was already mentioned, but I'd like to see Horde use the classes from the COG side of OverRun. This would make it more teamwork oriented and less competitive than Horde 2.0 can be at times.
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Add Horde elements to Campaign?
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Love the Kryllstorm idea, it'd give boss-waves a nice feeling of inpending doom. Your mention of the Hydra makes me think of bodyguard units for bosses, ie RAAM would be accompanied by a number of Palace Guard/Therons, Hydra would have Reavers or Reaver Elites, SKORGE could be protected by a new bunch of chainsaw-staff wielding Kantus and so on. The unit I really want to be a boss would be the Seeders, just love that design and the way it functions.
BTW, I think a new Locust boss for the campaign could be a Death Adder (Golden Axe boss) type, ie reminsicent to RAAM, huge and slow moving, but with a massive double-headed axe and a tall shield for protection. He could be armoured head to toe in the style of Sauron in the LOTR prologue.
Last edited by John Matrix; 06-13-2012 at 10:22 PM.
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double post
Last edited by John Matrix; 06-13-2012 at 10:22 PM.
"I've been making men into corpses for 30 years boy."
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You mean four friendly bots to help you out? That's a neat idea. (I know Gears 3 does something similar when it lets you purchase a decoy upgrade that makes your decoy come alive as an Onyx Guard.) What I want is this: continue mutators like infinite ammo. Playing private Horde with infinite ammo is fun.
Oh, Cliffy B said campaign will have "more Locust on screen than you've ever seen ever." Rod said campaign scenarios will involve Horde-like combat areas also. So, if there's a Horde 3.0, it might involve scaling up the amount of enemies somehow.
i think SOMETHING THAT NEEDS TO CHANGE, is for the locust to come towards you...not you go find them....i mean you have a base, you leave it, and fight somewhere els...your base is technecly only usefull for boss battles...(usefull as in just gets int he way of the berserker and makes cool explosions)
How abou this
Locust-charge in a tachtical kind of way.
Lambent- charge like crazy(like formers)
that right there my friends....is all horde will ever need....forever. make it a REAL survival game....not a hunting one -.-
I am wondering about this, because we'll be losing lambent creatures. It'll basically be Gears 2 horde with fortifications, with the exception of a couple creatures of course. I really hope horde is available in Judgment, but I wonder what they will do with it.
I can't see it being changed at all, probably a recycled 2.0 - What else could be done?
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Lambent WILL be in Horde, Horde isn't Canon, any kind of locust or Lambent should be able to appear.
A Boss Wave: 4 Theron Elite, 16 Theron Guards, 14 Savage Theron, 50 Drones(Sniper, Bolters, and Cyclops included), 25 Grenadiers, 6 Boomers, 4 Mauler Elite, 7 Maulers, 8 Butchers, 6 Grinders, 2 Armored Kantus, 10 Kantus, 4 Corspers, 2 Serapedes, 20 Wretches, 15 Lambent Drones, 6 Drudges, 20 Formers, 25 Polyps, 2 Gunkers, 1 Berserker, 1 Brumak, 40 Tickers, 25 Wild Tickers, 16 Flame Grenadiers, 7 Flame Boomers, 4 Reavers, 30 Savage Drones, 20 Savage Grenadiers, 15 Palace Guards, 5 BloodMounts/Beast Riders, 15 Lambent Wretches, and 5 Savage Boomers.
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