I created a new Font in UDK by selecting “New Font” from the list. I didn’t change any of the default settings and selected Comic Sans MS as the font.
In my game i use the HUD to display the text. And everything is working properly when i run it on PC.
When i deploy the game to iPad i can’t see the text displayed with my font. But text with unreal fonts are shown.
when i compare properties of unreal fonts and my fonts, I have noticed there is a property called “Resolution Test Table” available for unreal fonts. My fonts does not have this.
Any suggestions how i can get custom fonts to work on iPad?



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