Silversabeasts’s Infinity Blade II Guide
Welcome to my Infinity Blade II Guide! This guide will cover almost everything in the game. Once you’ve read this entire thing, you will be ready to tackle IB2!
Disclaimer: This was originally written using IB2 on version 1.2. However, when 1.3 was released I updated this post. I will continue to update it as (if) updates continue to materialize.
A key to all acronyms/abbreviations in this thread and others throughout this forum is below. (credit goes to synge32)
Key
BG- Backwards Game (negative bloodline/rebirth)
CM- Clashmobs
IB- Infinity Blade
IB1- Infinity Blade 1 (original game)
IB2- Infinity Blade II
IB:A- Infinity Blade: Awakening (iBooks novella)
IBD Infinity Blade: Dungeons
IB- Infinity Blade: Dungeons (smiley face typo)
IAP In-App Purchase
GC- Game Center
GP- Great Pact
GK- God King (aka; Raidriar)
KoD- Killer of Dreams
MoF- Master of the Forge
NG- New Game
NGK- Nega-God King
OG- Original Game
OP- Overpowered
OP- Original Post / Poster
PoK- Plains of Koroth
PM- Private Message
QIP- Quantum Identity Pattern
RB- Re-birth
Ro- Ring of _______
RoIaF- Ring of Ice and Fire
TB- Titan Break (gem)
TEL- Transubstantive Entity, Lower-class (TEL is actual name)
UTL, UT- Usefull threads List
WoS- Worker of Secrets
VoF- Voice of Freedom
VoT- Vault of Tears
XP- Experience Points
Now that you (hopefully) won’t be confused by the acronyms,
Let’s begin, shall we?
PROGRESSING THROUGH THE BEGINNING OF THE GAME (INTRO)
Starting And Saydhi’s Garden (Intro A)
Please note that there will be more information in later sections to help you in this section. So don’t worry if you are confused
So you loved IB1, did you? Well welcome to IB2, IB1’s bigger and better brother.
After a brief mysterious scene, the game cuts you to your ally, Isa, talking with you as you enter Saydhi’s garden. After a brief exchange of words, you begin your first fight in IB2! The first fights in Saydhi’s garden aren’t difficult whatsoever, as this is a sort of tutorial. the game basically teaches you how to play it. The only fight you may have difficulty with is Saydhi, but she shouldn’t be too hard either; just hide behind your shield the whole time.
While in Saydhi’s garden you will also get your first gem, but more on that later.
Really Beginning The Game And Getting Around The Castle (Intro B)
Here comes the real beginning of IB2…brace yourself.
After your time in Saydhi’s garden, you will go to the vault of tears. This is where almost the whole game takes place. If you want a nice map of the castle to guide you, check out DangerCZ’s map of the castle. (please note that this map is not updated for 1.2’s new areas)
The first thing you will do is beat Thane. (the game will guide you there, so no sweat) Then just beat the next three blood sentinels.
How To Get To All Three Blood Sentinels
MX-Goliath: Go through the courtyard with the statue of the man stabbing the dragon into the library. Then go left after defeating the enemy in there. You will go into a tomb, once you get out and beat the next enemy, take the left-most route. Keep going forward and you will come to the MX-Goliath.
Stone Demon: Once you make it to the courtyard, go left. Beat the wretch in the arena and keep going. (if the tree in the arena is already grown, don’t climb up it) after descending into a cavern, you will find the Stone Demon.
The Archivist: Go straight through the courtyard, and after beating the library enemy, go right. After one more fight, you will meet the Archivist.
What To Do Next: Now you are almost done with the game, but you probably should level up some more before fighting the final boss. (he is one of the tougher enemies in the game, as he is a boss) So just go through the castle over and over again. (die to Thane at the end of each rebirth) After you are at a comfortable level, go fight thane again, and beat him. You will go back to where you started the game, and fight the God King. Don’t worry if he beats you a few times before you beat him.
And now you know how to make your way through the castle and where to go in IB2.
EQUIPMENT AND WEAPONS
Equipment in Infinity Blade 2 is very important. It will determine how you fight, and how long you can survive.
LOCKED ITEMS:
There are many items that you cannot buy in the store. Instead, you must unlock them through chests, prize wheels, and drops. Here is a complete list of locked items, updated with all locked items. (credit goes to asianlitarian)
For pictures, go to asianlitarian's thread here
Light (15 locked):
Thorneblade ($2,250), +1 attack, 2 circle, 1 triangle (Prize Wheel)
Harmony ($5,750), +14 attack, 1 triangle, 1 circle (Prize wheel)
Bauxite ($6,250), +12 attack, +4 poison (prize wheel)
Bolt ($9,900), +20 attack, +15 lightning, no slots (Prize Wheel)
Ash($11,500), +44 attack, no slots (Tree Map)
The Herring ($14,000), +45 attack, 1 circle, 1 triangle (Wet Loot Map)
Sheen ($18,000), +60 attack, 1 circle, 1 square (Big prize wheel)
Woad ($27,500), +25 attack, +60 fire, 1 circle (Big Prize Wheel)
Iron Claw ($50,000), +100 attack, 2 circle gems (big prize wheel)
Frostbite ($137,000), +10 attack, +150 ice, 1 circle (Rare Prize Wheel)
Grayson ($247,500), +40 attack, +180 lightning, triangle (Rare Prize wheel/Large Chest drop)
X-SC2 ($380,000), +400 attack, square gem (unlocked in NewGame+)
Nahte ($450,000), +420 attack, circle, square, triangle (unlocked using Gelder in the Tomb room)
The Vile Blade ($500,000), +400 attack, +200 dark, 1 Light gem slot, 1 Triangle gem slot***
Ra'ul ($700,000), +490 attack, 2 circle, 1 triangle (Defeat the Petrified Noc)
Heavy (16 locked)
Kludd ($8,750), +70 attack, +20 lightning, circle (Prize Wheel)
Molnaar ($19,250), +160 attack, triangle, circle (unlocked using Thistle in that room)
Hurricane ($25,750), +180 attack, +30 ice, triangle (Big Prize Wheel)
Drofa ($28,250), +235 attack, 1 heavy gem slot (Big Prize Wheel)
Brunt ($51,000), +300 attack, circle gem, triangle (Big prize wheel)
Wrench ($75,000), +350 attack, no slots (Mechanics Map)
Wormwood ($6,170), +300 attack, +150 ice, 1 Heavy gem slot (found in a free chest)
Retribution ($130,250), +400 attack, poision 50, triangle (rare prize wheel)
Enslaver ($205,000), +600 attack (rare prize wheel)
Warth ($250,000), +600 attack, +60 fire, Square, Heavy gem slot (Dusty Treasure Map)
Gnarl ($312,500), +500 attack, +200 fire, (Large Key Drop)
Stump Maker ($350,000), +750 attack, Heavy gem slot, Triangle (Bloody Map)
The Reaper ($462,500), +1200 attack, 2 circle, 1 square (Large Key Drop)
Anarchax ($497,500), +1500 attack, circle, square, triangle (unlocked in NewGame+)
The Vile Mace ($500,000), +1000 attack, +400 dark, 1 Heavy Gem slot, 1 triangle (Large Key Drop)
Torren's Legacy ($700,000), +1300 attack, Heavy gem slot, Triangle gem slot, Elemental gem slot (Spare The Iron Hunter)
Dual (14 locked)
Serat ($875), +2 attack, +4 wind, none, (Should be able to find easily, but if not: Prize wheel)
Pork Chop ($3750), +12 attack, 1 circle slot, (Prize wheel)
Turq ($5,000), +7 attack, +4 water, triangle gem (prize wheel)
Unfaithful ($15,770), +40 attack, triangle, square, circle (Prize Wheel)
Ellorium ($29,600), +60 attack, triangle (Big Prize Wheel)
Orci ($52,000), +50 attack, +24 dark, Circle (Big Prize wheel)
Bobi ($132,500), +45 attack, +75 light (rare prize wheel)
Glimmer ($145,000), +60 attack, +40 poison, 1 Dual slot (Scholar's Map)
Ruin ($237,500), +1 attack, diamond, diamond, diamond (Rare Prize Wheel/Large Chest drop)
Silver ($322,500), +80 attack, +110 dark, 1 dual slot (Large Chest Drop)
Hess ($427,500), +300 attack, circle, triangle (unlocked in NewGame+)
Poison Scythe ($472,500), +300 attack, +75 poison, circle (Large Chest Drop)
The Vile Thorn ($500,000), +300 attack, +150 dark, 1 dual slot, 1 triangle (Large Chest Drop)
Talon, +375 attack, triangle, circle, element slot (Defeat Xyloto [???])
Shield (20 locked)
Wooden Shield ($530), +11 def (See Serat)
Tusken ($800), +12 shield, light defense, dark defense (See Serat)
Sweet Lid ($6250), +16 shield, 1 diamond (Prize Wheel)
Supreme Shield ($7,300), +18 def ice, shock, pois (Prize Wheel)
Oaken ($8,625), +25 def (Prize Wheel)
Silverlight ($13,250), +25 shield, fire defense, ice defense (Prize Wheel)
Sunstorm ($15,600), +25 shield, shock defense, poison defense, circle slot (Prize Wheel)
Shockwave ($20,600), +30 shield, diamond, circle, diamond (big prize wheel)
Krieger ($25,000), +38 def, shock, light, diamond gem (unlocked using Imperial in that room)
The Wall ($30,050), +45 defense, 2 diamond (Big prize wheel)
Norsal ($35,750), +44 def, ice, shock (big prize wheel)
Elith ($41,000), +50 def, fire def, shock def (big prize wheel)
Crusader ($45,000), +75 def (Big Prize wheel)
Gnash ($86,400), +64 def, Poison def, circle slot (rare prize wheel)
Epsilon ($122,500), +60 def, 2 circle gem, diamond (rare prize wheel)
Hexan ($128,200), +70 def, diamond gem (rare prize wheel)
The Vile Shield ($200,000), +80 def, 2 circle, 1 diamond ***
Vulcanis ($230,375), +75 def, shock, light, dark prot (rare prize wheel/large key drop)
Tempest ($260,300), +80 def, shock def, light def (unlocked in NewGame+)
The Patriot ($272,600), +85 def, protect fire, dia, pois (rare prize wheel)
Helmet (21 locked)
Steel Helm ($605), +3 attack (See Serat)
Gold Fury ($680), +2 health, circle (See Serat)
Mask of Secrets ($1,000), +2 atk, +2 def, dia gem (See Serat)
Dark Helm ($2,275, +4 shield, no slots (See Serat)
Mighty Helm ($6,350), +6 shield (prize wheel) (CURRENTLY REMOVED FROM STORE, NO INFO ON WHY)
Raulum ($7,450), +8 magic, 2 circle gem (prize wheel)
Argon ($7,500), +5 health, circle and diamond gem (prize wheel)
Alloy Helm ($22,500), +14 def, 2 circle gems (prize wheel)
Kaldan ($31,050), +16 shield, diamond, circle, diamond
Davidian ($36,000), +16 health, 2 circle, 1 diamond gem (big prize wheel), looks cool, like a guy's head
Hawken ($47,500), +12 attack, +12 def, diamond gem (big prize wheel)
Helio Helm ($74,050), +20 health, diamond gem (rare prize wheel)
Apoc ($137,500), shield +24, 3 diamond gem (rare prize wheel)
The Vile Helm ($150,000), Attack +25, circle, triangle (Crown Map)
Ariss ($175,000), +18 attack, circle, triangle (rare prize wheel)
Royal Helm ($200,000), magic +25, 3 circle gem (rare prize wheel)
Vim, +18 shield, +20 magic, diamond slot *
Hazzoc ($275,000), +25 health, 3 circle (Arena Map)
Conqueror ($337,500), +26 attack, +28 shield, no slots (Large Chest Drop)
Aran ($375,000), +25 attack, 3 circles (unlocked using Halfstar in that room)
Fusion Helmet ($405,000), +40 health, +30 def (unlocked in NewGame+)
Armor (7 locked)
Leather Armor ($3,000), +6 health, +2 run (Prize Wheel)
Adamant Armor ($43,000), +28 health, +3 run, hexagon, diamond (Big Prize Wheel)
Helio Armor ($102,000), +34 health, +5 run, hexagon (rare prize wheel)
Titan Mail ($137,500), health +80, run +1, circle, hexagon (rare prize wheel)
The Vile Armor ($250,000), health+50, run +7, attack +50, hexagon ***
Aegis Armor ($397,500), +100 health, +5 run, circle gem, hexagon gem (unlocked using Infinity Blade in that room)
Omega Armor XOS-7 ($500,000), +120 health, +1 run, +30 atk, +30 def (unlocked in NewGame+)
Ring (15-16 locked)
Gridiron ($5250), magic +6, Light 2 Shield 2 (prize wheel)
Zeus Loop ($7,250), magic +8, shield 2 shock 3 (prize wheel)
Leathern Band ($9,000), wind 3, circle gem (prize wheel)
Flux Coil ($10,250), shock 3, crystal 2, diamond (Prize wheel)
The Compass ($10,500), magic +15, ice 3 heal 2 (prize wheel)
The Conduit ($14,500), magic +13, heal 2, fire 2, poison 3 (prize wheel)
Circle of Life ($19,400), magic +16, heal 3 shield 2 (big prize wheel)
Ring of Ice and Fire ($27,650), heal 3, fire 3, ice 3 (big prize wheel)
Frozen Band ($33,200), +30 magic, ice 4, diamond (big prize wheel)
Ring of Elements ($36,220), water 4, fire 4, wind 4 (big prize wheel)
Jade Band ($94,500), fire 5, 2 diamond gem (rare prize wheel)
Cryo Loop, magic +16, heal 4 ice 5 *
Illuminatus, magic +50, Ice 6 shield 5 fire 6 *
Kward ($320,000), magic +50, heal 5 (Large key drop)
Black Rose ($397,500), crystal 6, shield 5 (Large Key drop)
The Cog ($400,000), light 7, diamond gem, circle gem (unlocked in NewGame+)
Holy Band ($800,000), holy 10, circle gem, diamond gem (The Vile Map) ***
*: Due to a glitch, these items are unattainable.
***: Vile Item.
VILE ITEMS:
For the all the "Vile" items, asianlitarian wrote a guide on how to get them:SWORDS AND FIGHTING STYLES
There are three weapon classes in Infinity Blade 2: Dual, Light, and Heavy. Dual is by far the best if you take all the classes barebones, (this isn’t a bias, it’s a fact) and light and heavy are pretty evenly matched.
Dual: This one, as the name implies, allows you to wield two swords for faster combos, and chaining of combos. Dual doesn’t have a shield, (obviously) so instead of a block button, you get a duck button. (in the middle of the screen)
Using a super attack in dual makes a bunch of blue circles appear on the screen. Tapping on them will allow you to stab lightning quick. After stabbing, you may swipe at the enemy a few times.
There are many combos you can do by chaining different ones together, so I’ll just give you the basic ones: up down up, (and vice versa) left right left, left right left up down left/right, and up down up down up down left/right.
The best weapon in this class is the solar trans-OX. Besides that, the kurtz and gelder are also excellent choices.
The best gem for this class is probably the "titan break +2" gem. This will allow two extra hits per each dodge break. Using combos in tandem with this gem allows for massive damage.
BONUS: If you want a real education on dual, check out Silver’s own Dual Guide.
Light: The original fighting style from IB1, it uses a sword and shield. You get two dodge buttons on the right and left, and a block button in the middle.
Using a super attack with light lets you stab 2-3 times on an enemy, while this is much less than dual, the individual stabs do more damage.
Combos for this class are pretty simple. (excerpt from the online infinity blade 2 manual by the developers)
Like in dual, you can wrap combos in light. After doing a LRL one, simply do a another right, then left slash. This works for the UDU combo as well, of course with different directions. TCombo Chains - Chain together attacks in different swipe directions for special combo moves.
Left, Right, Left = Huge Hit (Does the most damage you can in a 3 hit window)
Left, Left, Right, Right = Mega Hit (Does the most damage you can in a 4 hit window)
Left, Right, Up, Down, Left = Ultra Hit (Best, this does the most damage you can in a 5 or greater hit window)
The best weapon in this class is the Solar trans-LX. Besides that, the Infinity Blade, Vile Blade, and Lockjaw.
The best gem for this class is the "on 5 combo continue combo" gem. This gem can make light the highest class in damage.
Heavy: There is no dodging in this class, instead you get two directional block buttons on either side. (where the dodge ones were before) This one requires a lot of shield points to use effectively.
Using a super attack with heavy makes arrows appear on the screen. Slashing in line with these arrows will do massive damage to your enemy. If your slash isn’t in line with the arrow, it will still do damage, albeit significantly less.
Combos for this class are easy. Just swipe in any direction twice. After a combo an arrow will appear, these behave the same as the super arrows.
The best weapon in this class is the solar trans-JX. Besides that, the Anarchax, (it is available in NG+ only) as it has 1,500 attack.
The best gem for this class is the "combo slash +1" gem. It allows for an extra slash per each combo hit.
Light Transport Weapons: These weapons were introduced in version 1.3 of the game. They are also called "lightsabers" by some forum members for their similarity to the weapons used in the star wars series. There is a version for each weapon class, and they all cost 1,000,000 gold.
These weapons seem under-powered for their cost at first, but you must put an elemental attack gem (square) into it to unlock its potential. It multiplies the attack gems value by 10. So a 400 elemental attack turns into a 4000 elemental attack.
DODGING, PARRYING, AND BLOCKING
DODGING:Dodging is a thing to think about when using dual and light. When should you dodge? Which direction?
Some enemies attacks are very difficult to read, and you will only learn to recognize them by playing for a long time. But other attacks are pretty simple to read, and you will learn them almost instantly. If you use dual, it is alot easier to dodge, as you have three directions to dodge instead of light's two. (but most attacks light is unable to dodge are blockable, which light can do.)
Another factor to consider when dodging is dodge exhaustion. This occurs when you have dodge too much in a short time, resulting in lost health. (the amount of dodges you may do before exhaustion is show on the dodge buttons themselves) You can alleviate this by using lighter armors. (thark is the best for this) Also, dual has more dodges than light, so use that if you want to dodge more.
Our own forum member rioskis (with help of NiiLoc) figured out that the amount of health you lose when hitting exhaustion is a fixed percentage of your overall health. His thread on the subject can be found here.
NiiLoc also submitted some more useful information on dodge exhaustion, which gives you three tips on how to avoid dodge exhaustion:PARRYING:Parrying is the most important skill to have in infinity blade. Donald mustard himself said "the key to mastering infinity blade, is to master parrying."
Fortunately chair made parrying alot easier in IB2 than in IB1. As you will already know, you parry an enemy's sword/axe/staff by swiping in line with it. Against it or with it is fine.
Another thing chair added in IB2 with parrying is tiers of parries. You may now perform standard, great and perfect parries. Perfect parries are the best, obviously, with great coming next and standard last. To perform a perfect parry, you must have EXCELLENT timing and direction. If you perform a perfect parry on a strike that would have created a break, you will get the equivalent of using a super for all three weapon classes. (albeit a few less or more stab circles when using light)
BLOCKING:Blocking is important for light, and even more for heavy. When using heavy, you have to block directionally, meaning you can't just hold down one of the block buttons. You must push the block button that corresponds to the direction the attack is coming from. When using light, you don't have to worry about this; you can hold down the block button to your hearts content, unless the attack is a shield bash. (although you can block shield bashes with heavy)
Similar to parrying, you can also do perfect blocks. A perfect block is performed by blocking a split second before the enemy hits you. They are all about timing.
A perfect block does these two things: (thanks gr00ve and litarian)
1. Makes the damage to your shield 1/3 of what it normally is. (you lose 1/3 of the shield points you normally would)
2. Blocks elemental damage even if you don't have a shield/gem that blocks that element.
OTHER EQUIPMENT
Besides swords, you are able to buy and master shields, helmets, armor sets, and rings.
Shields: Shields are used for, you guessed it, blocking! If you are using the dual class, they are still useful for elemental defense. (covered later) Most shields will have elemental defense built in to them, while some will have diamond gem slots for customization of defense. Some will even have both.
The more the cost of the shield, the more blocking points you will have to ward off enemy attacks. (generally) If your shield does not have the elemental defense for the enemy you are facing, you will take damage even if you block his/her attacks. (unless you perform a perfect block)
The best shield in the game is the Kerrak or the Trifecta, they both have many gem slots
Helmets: Helmets are the most versatile of all the equipment. Some of them add attack points, some health, some magic. Some of them have gem slots, some do not.
The best helmet depends on what kind of stats you use, but the Aran is probably the best overall.
Armor Sets: The armor sets have a significant effect on how your character looks. (I know I shouldn’t care about that, but I do :P) The main things they do gameplay-wise are add health to your player, determine how many dodges you can make before you become “exhausted” and change abilities like gold income or XP gain. (with hexagonal gems)
The best armor set is probably the Aegis set, as it provides the best balance of health and stamina. (dodge points)
Rings: The rings are mainly for casting magic, and almost every single one of them can cast magic. The only one that can’t cast it is the Paga Circle, instead, it has a hexagonal gem slot. (which is very useful)
The best rings are the Paga Circle (for its hex gem slot) and the Holy band. (Its magic cannot be defended against and it grants health, while taking it away from the enemy)
For those not wanting to spend the time to acquire the Holy Band, the Ring Of Man is a nice alternative.
GEMS
NOTE: All credit for gem caps goes to Proph and Darthduck, along with everyone who contributed to their lists.
Gems are a new addition to the infinity blade universe, and they are very useful. There are 6 types of gems:
Hexagonal: These gems add enhancements to your character like increased gold income, or greater XP gain. (they are the most useful gems IMO) They are usually only able to be placed in armor, but the Paga circle is an exception to this; albeit the only exception.
There are 5 types of hexagonal gems:
Gold+: adds percentage increase to all gold income.
XP+: adds percentage increase to all XP.
Shield On magic: Adds a set number of shield points when you use magic.
Health On Magic: Adds a set number of health points when you use magic.
Rare Item Drop: Increases chances of dropping a rare item.
On Perfect Parry Stun Titan 3s: Performing a perfect parry results in a titan being stunned for 3 seconds.
Titan Break+: Adds a set number of hits to parry, dodge, and block breaks.
Rare XP Gem: Gives 1000 XP for each blow made by the player
The caps for these gems are as follows: gold+ is 37%, XP+ is 125%, Shield on magic is 125, Health on magic is 2500, and rare item drop is +25%
Diamond: Before covering these gems, I should clarify what elemental attack/defense is. Elemental attack is something built into some weapons and can do extra damage to an enemy if that enemy does not have defense against that particular element. There are 9 elements: Lightning, poison, dark, light, water, wind, fire, ice, and holy. (the last is not available in any shield or sword)
Lightning, poison, light, and water are gradual drain elements, they don’t do all their damage instantly. Instead, they do it in increments, damaging your enemy even when you’re not attacking it. Dark, wind fire, and
These gems either add elemental defense to your character, or add chances of select items dropping. (gold, items, or weapons)
The elemental defense gems can only defend against one type of element, unless you have a rainbow defense gem. This gem can be forged by using a formula containing all types of defense gems. This formula can be found later in this guide.
The drop+ gems are very useful for getting that special item you want, or gaining more gold. If you couple a good gold drop+ gem with a gold+ percentage (hexagon) gem, your gold income will skyrocket. The item and weapon drop+ gems do just as expected, add to your chances of dropping items and weapons, respectively.
The caps for these gems are as follows: gem drop, item drop, and weapon drop are all +525%, while gold drop is +400%
Square: These gems do one thing and one thing only, add elemental attack, and they can only be placed in weapons. These gems are very similar to elemental defense gems, except that they can be stronger in attack.
The magic cap for these gems is 400 for each type.
Round: These gems can add stats to any 4 of the players attributes: attack, health, magic, and shield. These gems can be placed in every form of equipment.
The cap for magic and attack gems is 200, while health is 50, and shield is 60.
Triangle: There are 4 types of triangle gems: gold, health, shield, and damage. They all add to these attributes when you perform a special task, like scratching an enemy, or performing a perfect parry.
There are many types and caps of these gems, and they are all here: On Block damage 625, on parry damage 1000, on perfect block damage 1000, on perfect parry damage 6250, on block get 375 health, on combo get 250 health, on parry get 375 health, on perfect block get 500 health, on perfect parry get 3125 health, on scratch get 375 health, on combo get 25 shield, on scratch get 125 gold.
Weapons Class Specific: These are only available in the weapons they are for. There are obviously 3 different kinds, one for each class. They can give you XP, gold, decrease titan speed, let you parry any attack, etc.
The parry any attack is for dual, the decrease titan speed is for light, and there isn’t a “special” one for heavy.
Again, all credit for gem caps goes to proph’s New Master Gem List. (http://forums.epicgames.com/threads/...m-Forging-List!)
NOTE: In 1.3, there are rare gems. These are forged by forging 3 capped gems of one type together. You must have these to forge a rainbow attack gem. (below) They can only be forged with square and round gems, and are able to be infinitely upgraded.
GEM FORGING: Introduced in version 1.1, and later changed in 1.1.1, and 1.2, is gem forging. This feature allows you to take three gems, and forge them to make a better one. It doesn’t instantly happen, though, so you may pay money to speed up the forge time.
If you simply want stronger version of a gem you own, then collect two more of the same type, and forge them. The result will be a stronger gem most of the time.
Continued on next post.







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this looks nice and you'll have a lot of room for more additions!
)


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