Hey guys, I'm new to the forums and pretty new to UDK as well, (I've looked at very basics from the Mastering Unreal Tech vol.1)
My question is fairly simple but looking through the Mastering book all I see is level design stuff which isn't exactly what I need. I have made classes in C++ for making a procedurally generated map in 3D (a dungeon explorer type of game) and I'm wondering if I can just take them into UDK with some fair ease and make it run there or if I have to completely re do them all in unrealscript etc to make it work again.
It was an exam project but now that that's done I would very much like to keep working on it as I think it could be a pretty decent game.
I have started looking through the Getting Started: Programming Pages (just found while writing this post) so I don't know if my question is fully answered in there or not. Any replies on this would be great. I think UDK would be pretty perfect and make this game development quite a bit easier if it's not to much hassle to integrate my classes (they have a bit of DirectX code in them right now which can be taken out fairly easily though).
Thanks ahead of time for any replies