Hi, I built a scene with a lots of tree, those tree leafs are alpha testing material. I did a search on the web, and found that iOS developer center suggests to use alpha blend to replace the alpha testing. and do some triangles sorting at the loading time, then render those mesh with alpha blending and depth write.
So my question, what I should do eanble the depth write for those tree meshes in UDK?
By the way,my trees are static meshes.