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  1. #1
    MSgt. Shooter Person
    Join Date
    May 2010
    Posts
    268

    Default Upgrading from April 2010 to May 2012 - Is it possible

    I pretty much have an entire game done using April 2010 (been working on for 2 years) - It uses canvas for Hud stuff

    Is it possible to upgrade to the newest May 2012 Beta version?

    I am trying... but when I update the config stuff DefaultEngine.ini, DefaultGame.ini, etc.... the UDK Editor hangs on startup if I put in Mygame stuff - such as...

    [Engine.PackagesToAlwaysCook]
    +Package=MyGame

    [Engine.StartupPackages]
    +Package=MyGame


    If I try to "cook" using frontend... when it gets to "MyGame" it just says FAILED

    Is it because the game contains canvas hud and some old UI stuff that the game wont compile and just hangs? Or is it something else.


    Has anyone upgraded successfully from such an older version?

    What are some of the common things I should be looking for when upgrading from such an older version to newest may release?

    Is all the myHud stuff NOT going to work in newer versions?


    Thanks
    Bill
    Last edited by billy7777; 06-10-2012 at 01:24 PM.

  2. #2
    MSgt. Shooter Person
    Join Date
    Jan 2011
    Posts
    424

    Default

    If the game is basically complete, why do you want to change version?

  3. #3
    MSgt. Shooter Person
    Join Date
    May 2010
    Posts
    268

    Default

    I guess I dont have to... but figured there might be some new features from some of the newer versions that I might want to "polish" the finished game with.


    NEW QUESTION: the may beta refuses to use MYGAME - I thought maybe I wasnt doing the "defaultgame.ini" or "defaultengine.ini" correctly but I even tried from the command line... udk mg-startgame?game=mygame.mygameinfo

    by doing it from the command line - does that override anything in the defaultgame and defaultengine ini files? eventhough I am pretty sure I have those ini files setup correctly - it will not use mygame stuff.

    It starts with my custom map (mg-startgame) but puts the cathode model and is just doing a regular deathmatch game or whatever.

    all my stuff is in the mygame/classes and frontend seems to compile the script ok... but when I try to run the game it uses the regular deathmatch game.

    Is there anyway to tell if the game is really using mygame?

    is the compiled mygame script - mygame.u? in the script folder - is there any way to tell if the game is even using that u file?



    Any ideas?

    Thanks
    Bill
    Last edited by billy7777; 06-10-2012 at 01:06 PM.

  4. #4
    MSgt. Shooter Person
    Join Date
    Jan 2011
    Posts
    424

    Default

    What feature do you want from the newer versions? If your game is working fine as is you really just should finish it asap.

  5. #5
    MSgt. Shooter Person
    Join Date
    May 2010
    Posts
    268

    Default

    I am not really sure... but just seemed like the right thing to do. After two years I figured there would be some improvements in the newer versions that I can play around with and make my game even better.

  6. #6
    MSgt. Shooter Person
    Join Date
    May 2010
    Posts
    268

    Default

    Maybe someone knows about this... mygame is running... but I guess the newer versions do things very differently that is why it doenst work correctly.

    1) I am extending MyHUD from UTHUD - is that ok?

    2) I am extending MyPlayerController from UTPlayerController - Is that ok?

    3) I am extending MyGameInfo from UTGame - is that ok? (this is where it starts up a generic deathmatch style game - but if compiled by april version it starts mygame)


    4) I am extending MyPawn from UTPawn - is that ok?

    All of this works great in April2010 version... but I am guessing the newer version May 2012 doesnt like something I was doing from the April version... but cannot figure out what exactly

    Any ideas?

    Thanks
    Bill
    Last edited by billy7777; 06-10-2012 at 10:44 PM.

  7. #7

    Default

    I would suggest trying to update engines slowly, update to say May 2011 first and then 2012 June, so you can leap jump abit. Find the last release to use the HUD your using etc and try that before jumping all in to the latest.


 

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