hi
i want to use cansee function but engine use lineofsightto instead cansee for me
in unreal document epic say
* ::CanSee
*
* Returns true if the specified pawn is visible within
* our peripheral vision. If the pawn is not our current
* enemy then LineOfSightTo() will be called instead.
i set enemy variable in controller class to my enemy but again lineofsightto called instead of can see and ignore fov
can anybody help me how can i use cansee and dont let engine use lineofsightto instead of cansee
tnx a lot





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