Bulletstorm on GoG.com?
I'd like to suggest that Epic and EA bring Bulletstorm to GoG.com.
I believe this would bring alot more attention to the title as well as add convenience to people who don't like using GFWL as GoG.com only deals with DRM free games.
And that's why it probably won't happen and isn't GoG only for old games as the name suggest? Did they change their concept?
I believe that GFWL is part of a contract as Epic seems to cooperate a lot with Microsoft, especially since Gears of War, maybe it was even suggested by EA when they didn't have Origin yet.
Other than that, allowing mod support for the game would pull a lot of attention - especially from UT's modding community who mostly didn't buy the game for lack of DM multiplayer and mod support - towards the game. Mod support keeps
They're no longer Good Old Games, a couple of months ago they changed to 'GoG.com' and now take new games but they still stick to their basic concept (DRM free titles, same price in every country, extras, etc..)
Originally Posted by Sly.
They now have games such as Alan Wake, Alan Wake's American Nightmare, Cryostasis, Far Cry 2, Tropico 3, Still Life 2 and many others that have been released in the last couple of years.
I agree about the mod tools too, I believe that every game where possible should include mod tools because it allows fans to be creative and brings more attention to games. Look at Duke Nukem 3D, it was released in 1996 and there are still modifications being developed for it today. (see forums.duke4.net, there's several total conversions being developed for it at the moment not to mention the HRP and EDuke32)
Oh, I didn't know that story with GoG.
I once posted a thread with a poll about mod support for Bulletstorm. I even tried my best to get in contact with PCF about mod support, the very first Unreal is another beautiful example of how long a game can exist only because of the possibility of creating maps, mutators, gametypes and developing mods for it, 14 years after release it has a solid community and is still active online - and the mod support was one of the reasons why it did flourish that well and had its spinoff titles Unreal Championship and Unreal Tournament.
Now, if there was a version without GFWL, I would greatly welcome that and buy it (I'm afraid that if GFWL would die, I couldn't play the game anymore). I just dislike that I cannot even play Anarchy through LAN with my brother without GFWL, we once had no internet (due to a broken waterpipe down the street that had torn the main cable apart when it exploded), that was troublesome... no way to play. *sigh* But I doubt one can change that decision now, there have been protests on this forum about the decision to include GFWL but they still did, which makes me think that it was probably due to a contract with MS or EA that made them do this.
Last edited by Sly.; 06-09-2012 at 09:09 PM.
Completely understandable. An example of a game that died quickly mostly because of lack of mod tools is Duke Nukem Forever. The fans waited over a decade for another Duke game and when it was delivered it was rather mediocre (not as bad as the reviews say but not that good either...) for a variety of reasons (Gearbox tried to 'modernise Duke', they cut like half the levels and resold them as DLC, Triptych got 3 women to write the narrative full of dick jokes while 3D Realms was pushed aside completely, Broussard always said Duke is meant to be serious and Gearbox/Triptych ignored him and basically laughed at him)
Regardless of the game disappointing the fans the fans still wanted the mod tools but were left completely ignored by Gearbox Software regardless of how much begging went on the fans wanted something new to play with after 15 years of modding Duke Nukem 3D and were shafted by Gearbox Software. The fact that game disappeared so quickly can largely be attributed to the lack of mod tools and therefore the lack of reason for fans to stick around and pay attention to the game. If there had been mod tools chances are the fans would've stuck around and created something awesome out of the game that was largely average.
Talking about Bulletstorm, I personally believe every game should include mod tools where possible, they give the community reason to keep their attention on a certain title and in some circumstances modding increases sales (see Grand Theft Auto IV, a modification was released called iCEnhancer and it made the game look awesome with new lighting techniques among other things and the game rocketed to the number one seller on Steam for over a week and this was about 3 years after the release of the game)
Now on the subject of GoG.com and Bulletstorm if the game were to be released on GoG.com bundled with the mod tools and all existing DLC and sold as Bulletstorm Complete or GOTY Edition it'd probably increase sales and attention very much so. Personally I love DRM free games which is why I'm a fan of GoG.com, DRM free games allow me to keep as many backups of the games I own as I want and install it and tinker as much as I want without having to worry about being connected to the internet, activation limits or anything like that.
Lets be honest. Bulletstorm is just another game where:
devs realased it, then forget it
players bought it, then forget it
And as far as i know that kind of games doesn't go to GoG.
These days 90% of games are like that. I didn't forget about it, it's one of the best games I've played in the last couple of years and I play it every few weeks when I've got some free time. It's a great game it's just a shame that Epic and People Can Fly jumped ship so quickly and forgot about it.
Originally Posted by Fartuess
The game could come to GoG.com depending on what the agreement was between EA/Microsoft/Epic. EA and Epic already have multiple games on GoG.com so that leaves it to Microsoft..
I know that there are sea of similiar cases. Thats why i wrote that BulletStorm is another one of them. And one of most funny things is that devs/publishers doesn't realize that constant support for the game is one of most demanded features of the game
That's true, customers want mod tools so they can get a constant stream of fan made content over the years as well as the occasional update to fix bugs/add multiplayer maps and stuff like that.
There's nothing worse then a game that gets released full of bugs and the developer releases one patch and jumps ship leaving a still buggy game with the customer unable to do anything about it. Luckily this wasn't the case with Bulletstorm, I've yet to encounter any bugs.
I hope I see it on GoG.com one day but I guess that's upto EA and Epic.