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  1. #1
    MSgt. Shooter Person
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    Default How to find coding stuff from Unreal Wiki ?

    Hello all,

    I am find bellow age from Unreal wiki.. But it is an abstract page.
    How do I find the coding examples or tutorials of those things ?

    http://wiki.beyondunreal.com/UE3:SpeechRecognition_%28UDK%29#RecogVocabulary


    we have to learn sysntax and coding by ourself otherwise ?
    anyidea is really helpful.

  2. #2

  3. #3
    MSgt. Shooter Person
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    Well I found a better report from Unreal legacy. Hope to tryout this my self...

    http://wiki.beyondunreal.com/Legacy:Speech_Recognition

  4. #4

  5. #5
    Iron Guard
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    Legacy means old AFAIK (as in UT99-2004), so it might not be a good idea to read TOO much into that, incase some things have changed over the years, which is pretty likely.

    Infact its almost guarunteed, because I couldn't even complete a tutorial for UE3 Uscript because it was using techniques that dont exist anymore... (the Ambient Fish tutorial on the UDN pages... Dont make the same mistake as me and spend hours following it, just to find out its completely redundant and it was all a waste of time). Somebody really should remove, or edit that tutorial, so it fits in with "todays" Uscript if they haven't already. *nudge, wink*
    There is no religion except that of Music. There is no god, except that of your own will to create music.
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  6. #6
    MSgt. Shooter Person
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    Hey I got the same problem in Legacy:Speech Recognition document. It says about UT2004.ini but I can not find out those files in Unreal March2012 beta version.
    It says about UT2004 implementation. Now I am confused with what I am using. Do those documentation for UT [I cant figure out the different of UT vs Unreal ??]

    So UT2004 is legacy now there should be an improved things. How could I find the proper version of Speech Recognition document for Unreal?

  7. #7
    MSgt. Shooter Person
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    Hey I got the same problem in Legacy:Speech Recognition document. It says about UT2004.ini but I can not find out those files in Unreal March2012 beta version.
    It says about UT2004 implementation. Now I am conduced with what I am using. That is those documentation for UT [I cant figure out the different of UT vs Unreal ??]

    So UT2004 is legacy now there should be an improved things. How could I find the proper version of Speech Recognition document for Unreal?

  8. #8
    Marrow Fiend
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    Default

    You're misunderstanding. It's all Unreal Engine. However, different versions. Even though UDK contains some content and features from UT3, it's mostly for references and examples.
    What you should be looking for are UDK tutorials.

    For most up to date references, you are better with the official UDK documentation, the UDN: http://udn.epicgames.com/Three/Getti...ogramming.html

    Lagacy means it is no longer supported, any documentation and references to legacy content still exists for archive purposes, for instance if someone should be sticking to a certain version for some reason.
    UT2004 isn't even Unreal Engine 3, which UDK uses. Pretty much any documentation on it is useless for udk.

    As for Speech recognition specifically, there's really not much documentation on it.
    Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.

    I am not support, I am here to learn myself.

  9. #9
    MSgt. Shooter Person
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    Ok I understood. But the Speech recognition feature should not be deprecated in the newer versions of UDK3 ryt. If you are pretty much sure about lack of documentation for these stuff, should I need to Map legacy document to the UDK3...

    or Have I came to a dead-end.

    pls help.

  10. #10
    Marrow Fiend
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    The feature has not been removed, there is simply not much information on it, at least not for later versions.

    Also, there's no UDK3, It's simply UDK.
    Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.

    I am not support, I am here to learn myself.

  11. #11
    MSgt. Shooter Person
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    Thank you...The information were given by u guys really helpful.

  12. #12
    Iron Guard
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    What kind of things did you have in mind anyway? I've never really thought about voice recognition in UDK or any game. I know some of the NDS/3DS games use voice recognition pretty inventively. Also you have the "Singstar" style games on PS2/PS3, (only any good when drunk lol). I suppose you could do some pretty interesting things if you figure it out.
    There is no religion except that of Music. There is no god, except that of your own will to create music.
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  13. #13
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    UT2004 already had voice recognition. Bots had call-signs like [Alpha] and [Bravo] and then you could give orders like "Alpha, attack" or "Bravo, defend" or "Charlie, freelance" via voice and the bot would perform that order then. One voice-exclusive command was the ability to tell a bot to get out of a vehicle, so you could use it. There was no actual command for that which could have been bound to a key.

    But the basic recognition code is also included in the UDK, even with some commands like Attack and Defend, IIRC.
    Our Loop, which art in source code, hallowed be thy keyword.
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    Increment us this day our daily counter,
    and forgive us our typos, as we also have forgiven our compilers.
    And lead us not to the nullpointer but deliver us from bugs.
    For thine is the API, the GUI, and the CLI while(true).
    Semicolon;
    Please don't send me questions about how to do something in the UDK via PM. That is better discussed in the forums and we only have limited PM storage.

  14. #14
    MSgt. Shooter Person
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    Quote Originally Posted by shuriken88 View Post
    What kind of things did you have in mind anyway? I've never really thought about voice recognition in UDK or any game. I know some of the NDS/3DS games use voice recognition pretty inventively. Also you have the "Singstar" style games on PS2/PS3, (only any good when drunk lol). I suppose you could do some pretty interesting things if you figure it out.
    Well If I am explaining what I am really do,

    This is all about my undergraduate research. I am investigating the voice command based message parsing in games. Therefore this voice recognition part is a milestone of my research. That is why I am looking at this kind of documentation which is quite descriptive how to do it.

    I am afraid as these kind of description for speech recognition is not in the newer UDK documentation.
    Last edited by scriptowl; 06-20-2012 at 03:02 AM.

  15. #15
    MSgt. Shooter Person
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    Yes finally I did it I have motivated from somewhere else work which revert FaceFX animation commands to UDK engine here.

    I used Microsoft speech recognition API for voice recognition and DLL binding for invoke Unreal scripts. Now it is working fine without any problem since I have defined the recognizable vocabulary explicitly.

    -Thankx for your help-


 

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