Hey guys I made a quick video demonstrating the use of soft edge particles to my team, figure I'd share it with you guys as well.
Add the following nodes to your opacity slot in the material editor:
0.01 = Scale, you may tweak this value if you like.
I hope you guys will find this useful, I was unable to find any UDK specific resources on soft particles so I decided to share this.
HLSL source: http://www.gamerendering.com/2009/09/16/soft-particles/




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