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  1. #1
    MSgt. Shooter Person
    Join Date
    May 2012
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    41

    Default MAking UDK GAME render form CPU and not GPU-solved

    Hi there,
    Iīve got this thing bugging me, itīs probably a stupid question, but need to ask it anyway: a UDK made game renders mainly from the GPU card, but on a laptop, Is there anyway to make it render form the CPU as the primary processing force?
    As a prospect developer, you canīt expect the general consumer having to buy a highend graphics card just to play your game (since Epic advertises that UDK can be used to make any game type, so Iīm gearing toward a simple games, not FPShooters, or fast paced ones).
    Thanks

  2. #2
    Veteran

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    How are you deducing it is using more GPU than CPU? We have been told for years that Unreal Engine 3 is more CPU dependent than it is GPU. If that has changed then I'm not exactly sure when.
    Learn how to make games in Kismet or read about my projects here!
    I run the UnrealDB. Find answers. Feature projects. Get connected.
    About Me: (VoxHouse Studio Website)
    Join us on #udkc irc.gamesurge.net or click here: http://clodel-studios.com/UDKC to chat live with others in the UDK community.

  3. #3
    Iron Guard
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    Mar 2010
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    Netherlands
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    Default

    A game will most likely not be any faster when it's rendered through the CPU instead of the GPU, since the GPU is designed to render things, where the CPU is more for general computing.
    Also, the type of game has no effect whatsoever on what kind of graphical horsepower you need.

  4. #4
    MSgt. Shooter Person
    Join Date
    May 2012
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    Default

    Well, when using the command line Stat Unit, it show the GPU on itīs knees...143 ms colored red blood

  5. #5
    MSgt. Shooter Person
    Join Date
    May 2012
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    41

    Default

    by the way henrik, I liked your music, (heavy stuff- iīm also into music mor hard rock oriented)and learned how to use flash from your tutorials. Thanks

  6. #6

    Default

    The term that you are looking for is "software render".

  7. #7
    Veteran

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    Unexpected but nice to hear!
    Learn how to make games in Kismet or read about my projects here!
    I run the UnrealDB. Find answers. Feature projects. Get connected.
    About Me: (VoxHouse Studio Website)
    Join us on #udkc irc.gamesurge.net or click here: http://clodel-studios.com/UDKC to chat live with others in the UDK community.

  8. #8
    Redeemer
    Join Date
    Sep 2007
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    Finland
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    1,288

    Default

    Quote Originally Posted by Racer X View Post
    Well, when using the command line Stat Unit, it show the GPU on itīs knees...143 ms colored red blood
    Yea, and a CPU would do that even slower.

  9. #9
    Boomshot
    Join Date
    Aug 2011
    Posts
    2,273

    Default

    The simple fact is that low-end laptops are not designed to run AAA games, and there's no magic software switch to make it so. Even the most basic GPU is far more efficient at rendering than the fastest multicore CPUs.

  10. #10
    MSgt. Shooter Person
    Join Date
    May 2012
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    41

    Default

    Ok people I get the picture, I got carried away with the "any type of game" from epicīs pitch sale, I guess they forgot to squeeze "AAA" in that sentence thanks for the input.

  11. #11
    Boomshot
    Join Date
    Aug 2011
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    Well, tbh if it runs fine on an iPad then you must be testing it on quite a poor laptop.

    You have to engineer your game for the target platform. iOS games have to be very careful to optimise drawcalls, materials and textures, and you'd take a similar approach for targeting low-end laptops.

    There is no magic switch that allows poor hardware to render a million triangles at 60fps regardless of the engine. The magic is in a game developer's ability to design, manage, compensate, simplify, optimise and choose his/her battles wisely.


 

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