I've been wanting to get back into UT3 mapping and today I encountered this issue:
I want to make a triangular prism to "slant off" the intersection of two catwalks to make it smoother, etc. So I went an deleted two vertices off a rectangular prism in the geometry editing mode and when I went to add a brush, a lot of faces suddenly disappear. The brush itself is placed and shows up, etc. but it causes havoc on brushes I've added / subtracted previously.
Screens for before / after:
Here is I about to place the triangular prism brush.
After placement. Note the red arrows pointing to the missing faces.
Also, when I go in-game, I get the Hall-of-Mirrors effect on these missing faces. Collision still works, they just don't draw.
In the Map Checker I only get two things - an error pointing out the lack of player starts (obviously has nothing to do with the issue, and will happen during development before enough starts are placed) and a "null materials reference". Even if I use a regular texture though, I still get this problem. You would think there would be some BSP error being reported, but there isn't.
I understand hacking around with complex BSP geometry can be messy, but this is an alpha so it's obviously going to be mostly brushwork before I move onto putting models in place, which would be cleaner. (Unless you have a more efficient method of producing alphas for levels, in which case I'm listening) Plus, all I did was delete two vertices to make a triangular prism. I didn't know such a small change could cause so much trouble. Any help is appreciated, thanks.





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