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  1. #1

    Question Pushing KAsset and Rigid Bodies with a Collision Cylinder Help!

    Hey guys, I have come a long way with the physics for my project, but it remains one small thing from finish.....I have added a pushActors=true line in my pawn code witch makes my skeletal mesh push and collide with ragdolls, crates and etc. But there are two small problems.......First of all i want the Collision Cylinder to collide with Rigid Bodies and KAssets instead of the skeletal mesh. The second is that when i hit the actor i push it too hard wich makes it fly away, i have tried making the weight higher for the actors but for so long it have only worked with Rigi Bodies.

    Please Respond i am so close!!!

  2. #2
    MSgt. Shooter Person
    Join Date
    May 2012
    Location
    Epic Games HeadQuaters (England-UK)
    Posts
    274

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    I dont know how to help you with this mate, try looking on some tutorials, thats what i do. This helps becuase you can make sure that you are doing it correct, and if they get it right, and you are following there steps, there is no way you can go wrong!
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    Charlie Fisher

    Game Designer/Level Designer

    Contact: If you are in need of any help, or if you have any questions about 3d Modelling, or you need information about using the Unreal Engine, then please make sure to contact me at the following address, as i would be happy to help you out!: GreenFishStudios@live.com

    Some of my Work: If you would like to take a look at some of the work that i have created, then please make sure to visit my Youtube channel. I have recently created this channel, which means that i have not uploaded very much work on it, but i will be sure to add some more work soon.

    Youtube Channel Address: http://www.youtube.com/user/GreenFi5hStudios

    I will be able to provide you with any support, or queries that you have, so please make sure to contact me, either on the forums via PM, or to my business address, and i will provide you with a reply, within 48 hours!

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