Hey guys, I have come a long way with the physics for my project, but it remains one small thing from finish.....I have added a pushActors=true line in my pawn code witch makes my skeletal mesh push and collide with ragdolls, crates and etc. But there are two small problems.......First of all i want the Collision Cylinder to collide with Rigid Bodies and KAssets instead of the skeletal mesh. The second is that when i hit the actor i push it too hard wich makes it fly away, i have tried making the weight higher for the actors but for so long it have only worked with Rigi Bodies.
Please Respond i am so close!!!![]()




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