How to use the K_AnimHuman_BaseMale animations in a custom mesh?
Hi! I created a model skeletalmesh (with the main proceedings).
But now, in AnimSet Editor, I'm trying to use the animations K_AnimHuman_BaseMale > CC_Human_Male_Idle  (image) in this skeletalmesh, but there is no movement in the mesh qhen I click play.
Is really possible to use this animations custom model, to do not to have to keep creating various animations?
Last edited by thunderstorm; 06-02-2012 at 11:46 AM.
sure you can, just make sure you use the epic character rig, i do it all the time
- Warhammer 40,000 for UDK
- UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
UDK Tutorials - Basics - Vehicles - Characters - Weapons
That anims are perfects to a custom human character.
Ah but I have found here that you have to create a model with the exactly rigs used in CC_Human_Male_Idle , because before the skeletalmesh changed due to error in the joints.