Code:
[0002.19] Init: Initializing FaceFX...
[0002.19] Init: FaceFX 1.7.4 initialized.
[0004.05] Log: Incomplete cached shader map for material DefaultMaterial, quality 0, compiling.
[0005.86] Log: Incomplete cached shader map for material LevelColorationLitMaterial, quality 0, compiling.
[0007.13] Log: Incomplete cached shader map for material LightmapResolutionMaterial, quality 0, compiling.
[0008.50] Log: Incomplete cached shader map for material MAT_LevelColorationLitLightmapUVs, quality 0, compiling.
[0009.77] Log: Incomplete cached shader map for material MaterialError_Mat, quality 0, compiling.
[0011.10] Log: Incomplete cached shader map for material ShadedLevelColorationLitMaterial, quality 0, compiling.
[0013.72] Log: Incomplete cached shader map for material M_Ammo_ShockRifle, quality 0, compiling.
[0013.85] Log: Incomplete cached shader map for material M_Ammo_LinkGun, quality 0, compiling.
[0013.94] Log: Incomplete cached shader map for material M_Pickups_Health_Small, quality 0, compiling.
[0014.05] Log: Incomplete cached shader map for material M_Pickups_Ammo_Shader_Medium, quality 0, compiling.
[0014.39] Init: Finished loading startup packages in 12.02 seconds
[0014.40] Log: 80027 objects as part of root set at end of initial load.
[0014.40] Log: 0 out of 0 bytes used by permanent object pool.
[0016.55] Log: Supported Consoles:
[0016.55] Log: IPhone
[0016.55] Log: Mac
[0016.55] Log: PC
[0016.55] Log: Initializing Engine...
[0016.60] Log: Incomplete cached shader map for material MobileMasterMaterial, quality 0, compiling.
[0018.46] Warning: Failed to load 'Texture2D None.': Failed to find object 'Texture2D None.'
[0018.57] Log: Encountered missing default brush - spawning new one
[0018.58] Init: UEngine initialized
[0018.58] Log: Primary PhysX scene will be in software.
[0018.58] Log: Creating Primary PhysX Scene.
[0018.59] Init: Transaction tracking system initialized
[0018.64] Log: Can't find edit package 'OnlineSubsystemGameSpy'
[0018.64] Log: Can't find edit package 'OnlineSubsystemLive'
[0021.52] Log: Building adjacency information for skeletal mesh 'VH_Ufo.SK_VH_Ufo'.
[0021.84] Log: Building adjacency information for skeletal mesh 'VH_Fire.Mesh.SK_VH_Fire'.
[0022.50] Log: Building adjacency information for skeletal mesh 'PF_SR_TUT.Meshes.PF_SniperRifle_UDK_3p'.
[0025.92] Log: Building adjacency information for skeletal mesh 'PF_SR_TUT.Meshes.PF_SniperRifle_UDK_1p'.
[0028.53] Log: Incomplete cached shader map for material M_VH_All_Axon_Base, quality 0, compiling.
[0029.03] Log: Incomplete cached shader map for material M_VH_Burnout, quality 0, compiling.
[0029.59] Log: Incomplete cached shader map for material M_Pickups_Health_Large_Keg, quality 0, compiling.
[0029.68] Log: Incomplete cached shader map for material M_Pickups_Berserk, quality 0, compiling.
[0029.85] Log: Building adjacency information for static mesh 'VH_Invader.SM_Invader'.
[0029.86] Log: Building adjacency information for static mesh 'tegPickups.Mesh.Tegbox'.
[0029.86] Log: Building adjacency information for static mesh 'tegPickups.Mesh.Tegbox'.
[0029.99] Log: Incomplete cached shader map for material M_UN_Pickup_Armor, quality 0, compiling.
[0030.08] Log: Incomplete cached shader map for material M_Armor_ShieldBelt, quality 0, compiling.
[0030.18] Log: Incomplete cached shader map for material M_Pickup_Health_Medium, quality 0, compiling.
[0030.27] Log: Incomplete cached shader map for material M_JumpBoots, quality 0, compiling.
[0030.36] Log: Incomplete cached shader map for material M_UN_Pickup_Thigh, quality 0, compiling.
[0030.46] Log: Incomplete cached shader map for material M_Pickups_Udamage_Base, quality 0, compiling.
[0030.60] Log: Incomplete cached shader map for material M_demoks, quality 0, compiling.
[0030.76] Log: Building adjacency information for static mesh 'Turrets_Package.Mesh.barreldestroyed'.
[0030.85] Init: XAudio2 using 'Haut-parleurs (Realtek High Definition Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[0030.93] Init: XAudio2Device initialized.
[0030.95] Init: Client initialized
[0030.95] Init: Editor engine initialized
[0031.06] Log: Incomplete cached shader map for material M_ES_Phong_Masked_Master_1sided, quality 0, compiling.
[0031.15] Log: Incomplete cached shader map for material M_ES_Phong_Masked_Master_2sided, quality 0, compiling.
[0031.33] Log: Incomplete cached shader map for material M_Shader_SimpleMasked, quality 0, compiling.
[0031.41] Log: Incomplete cached shader map for material M_Shader_SimpleMaskedTwoSided, quality 0, compiling.
[0031.55] Log: Initializing Engine Completed
[0031.55] Log: >>>>>>>>>>>>>> Initial startup: 31.55s <<<<<<<<<<<<<<<
[0031.65] Cmd: MODE MAPEXT=udk
[0031.86] SourceControl: Source Control disabled in UDKEditorUserSettings.ini. [SourceControl] has Disabled=True
[0032.89] Warning: Duplicate class names. Two uc files in separate packages likely have the same name: SVehicle
[0032.89] Warning: Duplicate class names. Two uc files in separate packages likely have the same name: SeqVar_Object
[0032.89] Warning: Duplicate class names. Two uc files in separate packages likely have the same name: SequenceFrame
[0032.89] Warning: Duplicate class names. Two uc files in separate packages likely have the same name: UDKAnimBlendByIdle
[0032.89] Warning: Duplicate class names. Two uc files in separate packages likely have the same name: UDKAnimBlendBySlotActive
[0032.89] Warning: Duplicate class names. Two uc files in separate packages likely have the same name: UDKParticleSystemComponent
[0036.59] Cmd: MAP LOAD FILE="..\..\Engine\Content\Maps\Templates\Template_MidDay.umap" TEMPLATE=0
[0036.81] Log: Encountered missing default brush - spawning new one
[0037.71] Log: New File, Existing Package (Package Untitled_2, Package template_midday)
[0037.94] Log: -- Checking Building LODs
[0037.96] Log: Primary PhysX scene will be in software.
[0037.96] Log: Creating Primary PhysX Scene.
[0037.97] Log: Finished looking for orphan Actors (0.008 secs)
[0038.08] Cmd: MAP CHECKDEP DONTCLEARMESSAGES DONTDOSLOWREFCHECK
[0040.93] Log: Save=2848.446746
[0040.93] Log: Compressing '..\..\UDKGame\Content\LocalShaderCache-PC-D3D-SM3_save.tmp' to '..\..\UDKGame\Content\LocalShaderCache-PC-D3D-SM3.upk'
[0041.38] Log: TIMER ALL OF INIT : [39.181519]
[0049.54] Cmd: MAP LOAD FILE="C:\UDK\UDK-2012-05\UDKGame\Content\MicknKeefContent\Maps\mousetest.udk" TEMPLATE=0
[0049.62] Log: Encountered missing default brush - spawning new one
[0050.62] Log: -- Checking Building LODs
[0050.64] Log: Primary PhysX scene will be in software.
[0050.64] Log: Creating Primary PhysX Scene.
[0050.65] Log: Finished looking for orphan Actors (0.009 secs)
[0050.84] Cmd: MAP CHECKDEP DONTCLEARMESSAGES DONTDOSLOWREFCHECK
[0054.08] Log:
==== Worlds needing PIE Save:
[0054.08] Log: ==== 0 total
[0054.08] Cmd: MAP LOAD PLAYWORLD=1 FILE="C:\UDK\UDK-2012-05\Binaries\Win64\..\..\UDKGame\Autosaves\UEDPIEmousetest.udk"
[0054.28] Log: Finished looking for orphan Actors (0.009 secs)
[0054.28] Log: Game class is 'MouseInterfaceGameInfo'
[0054.28] Critical: appError called: Failed to find function Init in UTGameViewportClient Transient.UnrealEdEngine_0:UTGameViewportClient_0
[0054.28] Critical: Windows GetLastError: Lopération a réussi. (0)
[0069.47] Log: === Critical error: ===
Failed to find function Init in UTGameViewportClient Transient.UnrealEdEngine_0:UTGameViewportClient_0
Address = 0xfda0cacd (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
Address = 0x4017d345 (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
Address = 0x4013a7b6 (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
Address = 0x40163e66 (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
Address = 0x4057dfc2 (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
Address = 0x40f27b37 (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
Address = 0x41165aad (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
Address = 0x412a535a (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
Address = 0x4167c400 (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
Address = 0x4167ce99 (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
Address = 0x800c533e (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
Address = 0x8000413e (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
Address = 0xbadc23 (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\wxmsw28u_vc_custom_64.dll]
Address = 0x800d6cc4 (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
Address = 0x416813eb (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
Address = 0x416814aa (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
Address = 0xedaf19c2 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll]
Address = 0x1c8081 (filename not found)
Address = 0x1 (filename not found)
Address = 0x3ff40000 (filename not found) [in C:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
Address = 0x3b014a0 (filename not found)
Address = 0xedb25269 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll]
Address = 0x1 (filename not found)
Address = 0x6ce9a0 (filename not found)
Address = 0x6ce9a0 (filename not found)
System.Runtime.InteropServices.SEHException error in UDK:
Un composant externe a levé une exception.
à GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )
à ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)
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