Ok so i made char, rigged it and when i try to export it trough build in PSK export add on i get this error:
RuntimeError: maximum recursion depth exceeded in comparison
As far as i managed to figure it out, it is problem with mesh it self having too many polygons. Unfortunetly i was unable to find solution.
I already tried:
-using hard edges to define smoothing groups
-divide mesh too smaller parts (worked once, however imagine how it looked in UDK)
-deleted most of mesh (worked too but again whats the point)
-FBX export is working but the root bone problem apears
Need solution for this because i love blender for animating stuff, 3ds is good but rigging and animation is pain.
Thanks in advance![]()



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