Importing static and skeletal meshes into the engine is a critical stage of the level and game creation process. In this series I will go into virtually every aspect that you need to know about FBX. Please be patient as I'm kind of busy and the whole series is not yet done, so please don't ask "where's the next video". I will update this page as I continue. The section on static meshes is nearly complete, and next I'll be talking about skeletal meshes and animation.
Part 1: Introduction to FBX
I'll have to add each new video in its own post apparently so pardon the placeholders..