Results 1 to 15 of 15
  1. #1
    Veteran

    Join Date
    Dec 2002
    Location
    A world of possibilities
    Posts
    5,818

    Default Complete FBX Pipeline Video Tutorials

    Importing static and skeletal meshes into the engine is a critical stage of the level and game creation process. In this series I will go into virtually every aspect that you need to know about FBX. Please be patient as I'm kind of busy and the whole series is not yet done, so please don't ask "where's the next video". I will update this page as I continue. The section on static meshes is nearly complete, and next I'll be talking about skeletal meshes and animation.

    Part 1: Introduction to FBX

    http://www.youtube.com/watch?v=Uj6Jy...eature=related

    I'll have to add each new video in its own post apparently so pardon the placeholders..
    Last edited by Henrik; 06-01-2012 at 06:14 PM.
    Learn how to make games in Kismet or read about my projects here!
    I run the UnrealDB. Find answers. Feature projects. Get connected.
    About Me: (VoxHouse Studio Website)
    Join us on #udkc irc.gamesurge.net or click here: http://clodel-studios.com/UDKC to chat live with others in the UDK community.

  2. #2
    Veteran

    Join Date
    Dec 2002
    Location
    A world of possibilities
    Posts
    5,818
    Learn how to make games in Kismet or read about my projects here!
    I run the UnrealDB. Find answers. Feature projects. Get connected.
    About Me: (VoxHouse Studio Website)
    Join us on #udkc irc.gamesurge.net or click here: http://clodel-studios.com/UDKC to chat live with others in the UDK community.

  3. #3
    Veteran

    Join Date
    Dec 2002
    Location
    A world of possibilities
    Posts
    5,818

    Default

    Part 3: Common Mesh Export Issues

    http://www.youtube.com/watch?v=bZ2LQ...feature=relmfu
    Learn how to make games in Kismet or read about my projects here!
    I run the UnrealDB. Find answers. Feature projects. Get connected.
    About Me: (VoxHouse Studio Website)
    Join us on #udkc irc.gamesurge.net or click here: http://clodel-studios.com/UDKC to chat live with others in the UDK community.

  4. #4
    Veteran

    Join Date
    Dec 2002
    Location
    A world of possibilities
    Posts
    5,818

    Default

    Part 4: Model Preparation & Optimization

    http://www.youtube.com/watch?v=qq7ux...feature=relmfu

    Hope this helps you out, and stay tuned, the best info is (imo) yet to come.
    Learn how to make games in Kismet or read about my projects here!
    I run the UnrealDB. Find answers. Feature projects. Get connected.
    About Me: (VoxHouse Studio Website)
    Join us on #udkc irc.gamesurge.net or click here: http://clodel-studios.com/UDKC to chat live with others in the UDK community.

  5. #5
    Veteran

    Join Date
    Dec 2002
    Location
    A world of possibilities
    Posts
    5,818

    Default

    Placeholder for part 5
    Learn how to make games in Kismet or read about my projects here!
    I run the UnrealDB. Find answers. Feature projects. Get connected.
    About Me: (VoxHouse Studio Website)
    Join us on #udkc irc.gamesurge.net or click here: http://clodel-studios.com/UDKC to chat live with others in the UDK community.

  6. #6
    Veteran

    Join Date
    Dec 2002
    Location
    A world of possibilities
    Posts
    5,818

    Default

    Placeholder for part 6
    Learn how to make games in Kismet or read about my projects here!
    I run the UnrealDB. Find answers. Feature projects. Get connected.
    About Me: (VoxHouse Studio Website)
    Join us on #udkc irc.gamesurge.net or click here: http://clodel-studios.com/UDKC to chat live with others in the UDK community.

  7. #7
    Veteran

    Join Date
    Dec 2002
    Location
    A world of possibilities
    Posts
    5,818

    Default

    Placeholder for part 7
    Learn how to make games in Kismet or read about my projects here!
    I run the UnrealDB. Find answers. Feature projects. Get connected.
    About Me: (VoxHouse Studio Website)
    Join us on #udkc irc.gamesurge.net or click here: http://clodel-studios.com/UDKC to chat live with others in the UDK community.

  8. #8
    Veteran

    Join Date
    Dec 2002
    Location
    A world of possibilities
    Posts
    5,818

    Default

    Placeholder for part 8
    Learn how to make games in Kismet or read about my projects here!
    I run the UnrealDB. Find answers. Feature projects. Get connected.
    About Me: (VoxHouse Studio Website)
    Join us on #udkc irc.gamesurge.net or click here: http://clodel-studios.com/UDKC to chat live with others in the UDK community.

  9. #9
    Veteran

    Join Date
    Dec 2002
    Location
    A world of possibilities
    Posts
    5,818

    Default

    Placeholder for part 9
    Learn how to make games in Kismet or read about my projects here!
    I run the UnrealDB. Find answers. Feature projects. Get connected.
    About Me: (VoxHouse Studio Website)
    Join us on #udkc irc.gamesurge.net or click here: http://clodel-studios.com/UDKC to chat live with others in the UDK community.

  10. #10

    Thumbs up

    Henrik,
    These videos are very helpful. I hope that 3ds Max 2013 (or 2012) have the same level of adjustments that Maya does. Part of the issue is that Maya doesn't import well from Revit files, while 3ds max does. I'm going to practice importing and exporting the models. So far, I've gotten Unreal to import simple houses, but the stairs start throwing it off. I have much larger commercial projects that would really throw it for a loop. Are there any more videos you know of that I could watch on how to determine import/export settings? I thought I heard one of these videos referring to other videos in this sequence that did that.

    -Robert

  11. #11
    MSgt. Shooter Person
    Join Date
    Jun 2012
    Location
    Montreal
    Posts
    42

    Default

    wow, this is actually useful! great job!

  12. #12
    Veteran

    Join Date
    Dec 2002
    Location
    A world of possibilities
    Posts
    5,818

    Default

    Thank you for your kind feedback guys. I am pretty sure the FBX export in Max and Maya are just about identical. I've been hearing a lot about Revit lately but I have no clue what that is. (2 seconds later) ok I see it is some kind of architecture software. That makes sense given what you said cummings. Remember the per mesh poly limit and that should eliminate most problems where you have to work with large amounts of data. I don't know of many other videos dealing with the topic, but I will continue to delve further into it. Perhaps I can get myself motivated to finish another video tonight.
    Learn how to make games in Kismet or read about my projects here!
    I run the UnrealDB. Find answers. Feature projects. Get connected.
    About Me: (VoxHouse Studio Website)
    Join us on #udkc irc.gamesurge.net or click here: http://clodel-studios.com/UDKC to chat live with others in the UDK community.

  13. #13
    MSgt. Shooter Person
    Join Date
    Feb 2012
    Posts
    61

    Default

    I'm actually working intensely to figure out exactly how to import Revit models as easily and accurately as possible. I've only just started, but when I have a solid grasp I'll see about making some tutorials. The whole process is generally the same, though I prefer to export the FBX from Revit to 3ds Max first, do some editing there, then bring it into UDK. It is pretty easy to do, and takes a little messing around, but it is definitely doable. My only recommendation is that you take something from Revit piece by piece, such as the walls only, or the roof only, and so on. You can limit the view in the 3D view by hitting "VV" and selecting which elements you want to take over. So if the stairs are giving you trouble, import them to a 3d editing program first and alone, then into UDK.

    I hope that helps.

  14. #14

    Default

    Hello Henrik,

    Amazing job you are doing here, much appreciated!

    You know, I'm working in a project in college, using Maya and UDK and these videos were really useful!

    Can you please give some hints and tips or even a practical step by step in the next videos on how to import materials and textures properly into UDK? You mentioned that you have to save the textures in the same paste for the UDK to import them but we are having some troubles doing it.

    If its too complicated to do this in the next videos or it has not been planned to do, can you please contact me and help?

    Thank you so much for helping the community!

  15. #15
    Veteran

    Join Date
    Dec 2002
    Location
    A world of possibilities
    Posts
    5,818

    Default

    Sorry I haven't had much time to move forward with subsequent chapters. Very busy year so far. As far as materials, yes I will be going into more detail covering that topic. Honestly it's pretty easy though, just make sure of these three things and your materials should import without trouble.

    1. They should be in a format UDK reads, such as PNG or BMP, I find those two the most reliable - sometimes TGA has led to problems and JPEG can't be read, period.
    2. They should be powers of 2 dimension wise.
    3. Export the FBX as Binary.

    So you set up your materials in Maya, using hardware shading to preview and make sure it's all there on the model - make sure of the criteria above, then hit export. In UDK, make sure import materials is checked. That's it!
    Learn how to make games in Kismet or read about my projects here!
    I run the UnrealDB. Find answers. Feature projects. Get connected.
    About Me: (VoxHouse Studio Website)
    Join us on #udkc irc.gamesurge.net or click here: http://clodel-studios.com/UDKC to chat live with others in the UDK community.


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.