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  1. #81
    MSgt. Shooter Person
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    Default

    Looking great, this will be very interesting model

  2. #82
    MSgt. Shooter Person
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    Default

    thx! I try to do quality

  3. #83
    MSgt. Shooter Person
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    Default Amazing!

    Very good,. you have included alot of detail and high quality textures, its pretty amazing i have to say, keep up the good work i would like to see some more work from you!
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    Charlie Fisher

    Game Designer/Level Designer

    Contact: If you are in need of any help, or if you have any questions about 3d Modelling, or you need information about using the Unreal Engine, then please make sure to contact me at the following address, as i would be happy to help you out!: GreenFishStudios@live.com

    Some of my Work: If you would like to take a look at some of the work that i have created, then please make sure to visit my Youtube channel. I have recently created this channel, which means that i have not uploaded very much work on it, but i will be sure to add some more work soon.

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  4. #84
    MSgt. Shooter Person
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    Thx! i don't have free time because i work in Moscow studio...

  5. #85
    MSgt. Shooter Person
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    Default

    next wheel:

  6. #86
    MSgt. Shooter Person
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    Default

    thats a bit of a shame, but anyway keep up the good work!
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    Charlie Fisher

    Game Designer/Level Designer

    Contact: If you are in need of any help, or if you have any questions about 3d Modelling, or you need information about using the Unreal Engine, then please make sure to contact me at the following address, as i would be happy to help you out!: GreenFishStudios@live.com

    Some of my Work: If you would like to take a look at some of the work that i have created, then please make sure to visit my Youtube channel. I have recently created this channel, which means that i have not uploaded very much work on it, but i will be sure to add some more work soon.

    Youtube Channel Address: http://www.youtube.com/user/GreenFi5hStudios

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  7. #87
    MSgt. Shooter Person
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    Default

    Fi5h1fishy of course without textures does not look very i upload late, after texturing

  8. #88
    MSgt. Shooter Person
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    Default

    Still, i think that without being textured the modelling would be good, because if you look at the pictures, its not just the textures with the detail, you can see model detail aswell, so i dont agree with you there!
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    Charlie Fisher

    Game Designer/Level Designer

    Contact: If you are in need of any help, or if you have any questions about 3d Modelling, or you need information about using the Unreal Engine, then please make sure to contact me at the following address, as i would be happy to help you out!: GreenFishStudios@live.com

    Some of my Work: If you would like to take a look at some of the work that i have created, then please make sure to visit my Youtube channel. I have recently created this channel, which means that i have not uploaded very much work on it, but i will be sure to add some more work soon.

    Youtube Channel Address: http://www.youtube.com/user/GreenFi5hStudios

    I will be able to provide you with any support, or queries that you have, so please make sure to contact me, either on the forums via PM, or to my business address, and i will provide you with a reply, within 48 hours!

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  9. #89
    MSgt. Shooter Person
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    Fi5h1fishy
    Maybe you are right as I try to show the process of creating model...

  10. #90
    MSgt. Shooter Person
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    Texturing and fixing second wheel:
    Last edited by punkvideo3d; 07-31-2012 at 04:28 PM.

  11. #91
    MSgt. Shooter Person
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    Awesome, im taking that you made this in 3d max as you have done with your other models, and anyway that looks great, make sure to add more when you have got the chance
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    Charlie Fisher

    Game Designer/Level Designer

    Contact: If you are in need of any help, or if you have any questions about 3d Modelling, or you need information about using the Unreal Engine, then please make sure to contact me at the following address, as i would be happy to help you out!: GreenFishStudios@live.com

    Some of my Work: If you would like to take a look at some of the work that i have created, then please make sure to visit my Youtube channel. I have recently created this channel, which means that i have not uploaded very much work on it, but i will be sure to add some more work soon.

    Youtube Channel Address: http://www.youtube.com/user/GreenFi5hStudios

    I will be able to provide you with any support, or queries that you have, so please make sure to contact me, either on the forums via PM, or to my business address, and i will provide you with a reply, within 48 hours!

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  12. #92
    MSgt. Shooter Person
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    Default

    Fi5h1fishy you right.
    I think it is necessary to add more detail to show off and add a label to wear rusty rings of which make the wheels.
    Some photos:



  13. #93
    MSgt. Shooter Person
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    Yeah, that would be good, and the best way to make an enviroment is to add as much detail as possible, to make it look amazing, and to make sure that it looks realistic!
    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Charlie Fisher

    Game Designer/Level Designer

    Contact: If you are in need of any help, or if you have any questions about 3d Modelling, or you need information about using the Unreal Engine, then please make sure to contact me at the following address, as i would be happy to help you out!: GreenFishStudios@live.com

    Some of my Work: If you would like to take a look at some of the work that i have created, then please make sure to visit my Youtube channel. I have recently created this channel, which means that i have not uploaded very much work on it, but i will be sure to add some more work soon.

    Youtube Channel Address: http://www.youtube.com/user/GreenFi5hStudios

    I will be able to provide you with any support, or queries that you have, so please make sure to contact me, either on the forums via PM, or to my business address, and i will provide you with a reply, within 48 hours!

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

  14. #94
    Redeemer
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    Default

    Amazing and interesting tire/wheel modeling.

  15. #95

    Default

    Great work. It doesn't exactly scream post apoc though.

  16. #96
    MSgt. Shooter Person
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    Default

    Next i create map without cabine, cabine only gray diffuse:

  17. #97
    MSgt. Shooter Person
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    I found an error in the geometry optimization has decided that there is less polygons...

  18. #98
    MSgt. Shooter Person
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    And so the final is already close))) I'm sick to rule that one card is not the case, then another, but almost completed the second left Mapu finished harness and bake inside the cabin. That's what comes out at the moment.
    create optimization of object:

  19. #99
    Skaarj
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    The models look awesome, but for a game they could do with being a little lower poly being only detail models.

  20. #100
    MSgt. Shooter Person
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    agree with Devdale. Its is really clean but way to high poly. Also, i don't know what is the size of you texture, but they also look high

    but hey, if your computer can run it!!
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  21. #101
    MSgt. Shooter Person
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    I think to optimize the 8k I think there is still a normal geometry inside the cabin.

  22. #102
    MSgt. Shooter Person
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    Finished low model. 7314 polygons.

  23. #103
    MSgt. Shooter Person
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    Is Fails to map the model will be correct. And add a seat. It is all =)))

  24. #104
    MSgt. Shooter Person
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    Default

    i hope this awesome beast of a model is being put to good use.. somewhere or somehow.. or is it just portfolio work?
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  25. #105
    MSgt. Shooter Person
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    aRny portfolio and increase my skill=)

  26. #106
    MSgt. Shooter Person
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    Default

    first test, already 63 poly:

  27. #107
    MSgt. Shooter Person
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    Default

    next i create rust metal

  28. #108
    Skaarj
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    Very unique and detailed models you have there ,I am currently working on a Survival/Horror, with the main focus being realism, i have setup the map/and have/are create/d assets to fill it with/finishing off and rigging a weapon,

  29. #109
    MSgt. Shooter Person
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    SystemaSF i want create being realism too))) I used DirectX 11 and Real Time Hardware Tessellation. My little test:

  30. #110
    MSgt. Shooter Person
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    i must ask you something, are you creating the material by your self or you'r how to do it online.

    because the material is so complex for something so. How do you know what to add to have a specific effect?
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  31. #111
    Skaarj
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    very nice, can you increase the tessellation of edges via offset/displacement to give a smoother curve, like the way the Landscape tool does with hills etc, and how well would this work for a character in z-brush via hi poly to low poly bake, maybe would look good up to a certain degree of smoothness, unless harder edges can be maintained, and Yes if there is no Tutorials online would you mind describing the process in further detail, and what setup are you running this on??

  32. #112
    MSgt. Shooter Person
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    SystemaSF I think to write a tutorial on creating props... and environment

  33. #113
    MSgt. Shooter Person
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    began the texture, the first tests:

  34. #114
    MSgt. Shooter Person
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    Big mistake here, make sure the mat are both side
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  35. #115
    MSgt. Shooter Person
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    Default

    Vörk In Progress?

  36. #116
    MSgt. Shooter Person
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    BmB23 you're right =)

  37. #117
    MSgt. Shooter Person
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    Default

    where is update

  38. #118
    Iron Guard
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    Default

    Is it Stalker-inspired?

  39. #119

    Default

    Классно получается. Молодец.


 
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