Looking great, this will be very interesting model
Looking great, this will be very interesting model
thx! I try to do quality![]()
Very good,. you have included alot of detail and high quality textures, its pretty amazing i have to say, keep up the good work i would like to see some more work from you!
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Charlie Fisher
Game Designer/Level Designer
Contact: If you are in need of any help, or if you have any questions about 3d Modelling, or you need information about using the Unreal Engine, then please make sure to contact me at the following address, as i would be happy to help you out!: GreenFishStudios@live.com
Some of my Work: If you would like to take a look at some of the work that i have created, then please make sure to visit my Youtube channel. I have recently created this channel, which means that i have not uploaded very much work on it, but i will be sure to add some more work soon.
Youtube Channel Address: http://www.youtube.com/user/GreenFi5hStudios
I will be able to provide you with any support, or queries that you have, so please make sure to contact me, either on the forums via PM, or to my business address, and i will provide you with a reply, within 48 hours!
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Thx! i don't have free time because i work in Moscow studio...
next wheel:
![]()
thats a bit of a shame, but anyway keep up the good work!
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Charlie Fisher
Game Designer/Level Designer
Contact: If you are in need of any help, or if you have any questions about 3d Modelling, or you need information about using the Unreal Engine, then please make sure to contact me at the following address, as i would be happy to help you out!: GreenFishStudios@live.com
Some of my Work: If you would like to take a look at some of the work that i have created, then please make sure to visit my Youtube channel. I have recently created this channel, which means that i have not uploaded very much work on it, but i will be sure to add some more work soon.
Youtube Channel Address: http://www.youtube.com/user/GreenFi5hStudios
I will be able to provide you with any support, or queries that you have, so please make sure to contact me, either on the forums via PM, or to my business address, and i will provide you with a reply, within 48 hours!
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Fi5h1fishy of course without textures does not look veryi upload late, after texturing
Still, i think that without being textured the modelling would be good, because if you look at the pictures, its not just the textures with the detail, you can see model detail aswell, so i dont agree with you there!![]()
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Charlie Fisher
Game Designer/Level Designer
Contact: If you are in need of any help, or if you have any questions about 3d Modelling, or you need information about using the Unreal Engine, then please make sure to contact me at the following address, as i would be happy to help you out!: GreenFishStudios@live.com
Some of my Work: If you would like to take a look at some of the work that i have created, then please make sure to visit my Youtube channel. I have recently created this channel, which means that i have not uploaded very much work on it, but i will be sure to add some more work soon.
Youtube Channel Address: http://www.youtube.com/user/GreenFi5hStudios
I will be able to provide you with any support, or queries that you have, so please make sure to contact me, either on the forums via PM, or to my business address, and i will provide you with a reply, within 48 hours!
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Fi5h1fishy
Maybe you are right as I try to show the process of creating model...
Texturing and fixing second wheel:
![]()
Last edited by punkvideo3d; 07-31-2012 at 04:28 PM.
Awesome, im taking that you made this in 3d max as you have done with your other models, and anyway that looks great, make sure to add more when you have got the chance![]()
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Charlie Fisher
Game Designer/Level Designer
Contact: If you are in need of any help, or if you have any questions about 3d Modelling, or you need information about using the Unreal Engine, then please make sure to contact me at the following address, as i would be happy to help you out!: GreenFishStudios@live.com
Some of my Work: If you would like to take a look at some of the work that i have created, then please make sure to visit my Youtube channel. I have recently created this channel, which means that i have not uploaded very much work on it, but i will be sure to add some more work soon.
Youtube Channel Address: http://www.youtube.com/user/GreenFi5hStudios
I will be able to provide you with any support, or queries that you have, so please make sure to contact me, either on the forums via PM, or to my business address, and i will provide you with a reply, within 48 hours!
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Fi5h1fishy you right.
I think it is necessary to add more detail to show off and add a label to wear rusty rings of which make the wheels.
Some photos:
![]()
Yeah, that would be good, and the best way to make an enviroment is to add as much detail as possible, to make it look amazing, and to make sure that it looks realistic!
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Charlie Fisher
Game Designer/Level Designer
Contact: If you are in need of any help, or if you have any questions about 3d Modelling, or you need information about using the Unreal Engine, then please make sure to contact me at the following address, as i would be happy to help you out!: GreenFishStudios@live.com
Some of my Work: If you would like to take a look at some of the work that i have created, then please make sure to visit my Youtube channel. I have recently created this channel, which means that i have not uploaded very much work on it, but i will be sure to add some more work soon.
Youtube Channel Address: http://www.youtube.com/user/GreenFi5hStudios
I will be able to provide you with any support, or queries that you have, so please make sure to contact me, either on the forums via PM, or to my business address, and i will provide you with a reply, within 48 hours!
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Amazing and interesting tire/wheel modeling.![]()
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Great work. It doesn't exactly scream post apoc though.
Next i create map without cabine, cabine only gray diffuse:
![]()
I found an error in the geometry optimization has decided that there is less polygons...![]()
And so the final is already close))) I'm sick to rule that one card is not the case, then another, but almost completed the second left Mapu finished harness and bake inside the cabin. That's what comes out at the moment.
create optimization of object:
![]()
The models look awesome, but for a game they could do with being a little lower poly being only detail models.
agree with Devdale. Its is really clean but way to high poly. Also, i don't know what is the size of you texture, but they also look high
but hey, if your computer can run it!!
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I think to optimize the 8k I think there is still a normal geometry inside the cabin.
Finished low model. 7314 polygons.
![]()
Is Fails to map the model will be correct. And add a seat. It is all =)))
i hope this awesome beast of a model is being put to good use.. somewhere or somehow.. or is it just portfolio work?
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first test, already 63 poly:
![]()
next i create rust metal
Very unique and detailed models you have there ,I am currently working on a Survival/Horror, with the main focus being realism, i have setup the map/and have/are create/d assets to fill it with/finishing off and rigging a weapon,
SystemaSF i want create being realism too))) I used DirectX 11 and Real Time Hardware Tessellation. My little test:
![]()
i must ask you something, are you creating the material by your self or you'r how to do it online.
because the material is so complex for something so. How do you know what to add to have a specific effect?
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very nice, can you increase the tessellation of edges via offset/displacement to give a smoother curve, like the way the Landscape tool does with hills etc, and how well would this work for a character in z-brush via hi poly to low poly bake, maybe would look good up to a certain degree of smoothness, unless harder edges can be maintained, and Yes if there is no Tutorials online would you mind describing the process in further detail, and what setup are you running this on??
SystemaSF I think to write a tutorial on creating props... and environment
began the texture, the first tests:
![]()
Big mistake here, make sure the mat are both side![]()
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Vörk In Progress?
BmB23 you're right =)
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