Page 2 of 3 FirstFirst 123 LastLast
Results 41 to 80 of 119
  1. #41
    MSgt. Shooter Person
    Join Date
    Apr 2012
    Location
    Moscow
    Posts
    97

    Default

    Little Dents:



  2. #42
    MSgt. Shooter Person
    Join Date
    Apr 2012
    Location
    Moscow
    Posts
    97

    Default

    I create welds from Zbrush:


  3. #43

    Default

    Очень и очень хорошо сделано, продолжай в том же духе.

  4. #44
    MSgt. Shooter Person
    Join Date
    Apr 2012
    Location
    Moscow
    Posts
    97

    Default

    Спасибо!
    Began to make a model for the rest Zbrush:

  5. #45
    MSgt. Shooter Person
    Join Date
    Apr 2012
    Location
    Moscow
    Posts
    97

    Default

    Remembered as a painting in Zbrush, play around with the seat turned out:

  6. #46
    MSgt. Shooter Person
    Join Date
    Apr 2012
    Location
    Moscow
    Posts
    97

    Default

    Finished seams sculpt, look:

  7. #47
    MSgt. Shooter Person
    Join Date
    Jan 2012
    Location
    France
    Posts
    74

    Default

    Genius, just amazing.

  8. #48
    MSgt. Shooter Person
    Join Date
    Apr 2012
    Location
    Moscow
    Posts
    97

    Default

    Hooray! Final high poly!

  9. #49
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Location
    Denver, CO
    Posts
    417
    Gamer IDs

    Gamertag: K0par

    Default

    Fanstatic! Thanks for the regular updates. It's VERY inspiring

  10. #50
    Redeemer
    Join Date
    Apr 2011
    Location
    Metro Manila, Philippines, Southeast Asia
    Posts
    1,449

    Big Grin

    Those updates are simply refreshing and as good as new. Make some more!

    5 stars!

  11. #51
    MSgt. Shooter Person
    Join Date
    Apr 2012
    Location
    Moscow
    Posts
    97

    Default

    Began to create low poly. What do you think what the limit of polygons on the model?

  12. #52
    MSgt. Shooter Person
    Join Date
    Apr 2012
    Location
    Moscow
    Posts
    97

    Default

    Already 1500 polygons

  13. #53
    MSgt. Shooter Person
    Join Date
    Sep 2010
    Location
    Bosnia and Herzegovina
    Posts
    139

    Default

    Looking good not too many poly and every side is beveled i like it, holes in the front are clear very nice

  14. #54
    MSgt. Shooter Person
    Join Date
    Jul 2010
    Posts
    74

    Default

    This all looks so great. I really love your models! If you dont mind me asking, what process or tool do you use to make the low poly?

  15. #55
    MSgt. Shooter Person
    Join Date
    Apr 2012
    Location
    Moscow
    Posts
    97

    Default

    TheFallen1 I use a 2 hand =) I create model for turbosmooth and optimize it....

  16. #56
    MSgt. Shooter Person
    Join Date
    Apr 2012
    Location
    Moscow
    Posts
    97

    Default

    little test )

  17. #57
    MSgt. Shooter Person
    Join Date
    Apr 2012
    Location
    Moscow
    Posts
    97

    Default

    Fixed-wheel drive, optimized cabin, and test the alpha:
    Later upload pictures low poly)

  18. #58
    MSgt. Shooter Person
    Join Date
    Apr 2012
    Location
    Moscow
    Posts
    97

    Default

    Hurray!!!! Found a solution how to make faces thickness. Since I have a polygon object plane in the middle of the thickness of transfer will not be easy, not to to splurge on complex modeling, I decided to make the spline in the form of bent lattice and extrude in and add texture with alpha.
    What happened? See for yourself:

  19. #59
    MSgt. Shooter Person
    Join Date
    Mar 2012
    Location
    Toronto, Canada
    Posts
    143

    Default

    Your models look outstanding. Looking forward to seeing all low poly versions. Keep up the great work!

  20. #60
    MSgt. Shooter Person
    Join Date
    Apr 2012
    Location
    Moscow
    Posts
    97

    Default

    low poly don't finished, 3388 polygons

  21. #61
    MSgt. Shooter Person
    Join Date
    Sep 2010
    Location
    Bosnia and Herzegovina
    Posts
    139

    Default

    Interior and details and its finished, looking great

  22. #62
    MSgt. Shooter Person
    Join Date
    Apr 2012
    Location
    Moscow
    Posts
    97

    Default

    THX! man. I almost finished low poly and upload late)

  23. #63
    MSgt. Shooter Person
    Join Date
    Apr 2011
    Location
    Hamburg, Germany
    Posts
    118

    Default

    your forklift truck is amazing, the best HP model I have seen - great attention to detail!
    Keep up the good work, I look forward to seeing that textured
    Project Manager
    Critical Point: Incursion Project Site & Studio Site
    CP:I are recruiting: link here
    Check our our Showcase thread here: link here
    Check our our Facebook page here: link here

  24. #64
    MSgt. Shooter Person
    Join Date
    Sep 2010
    Location
    Bosnia and Herzegovina
    Posts
    139

    Default

    Update ??

  25. #65
    MSgt. Shooter Person
    Join Date
    Apr 2012
    Location
    Moscow
    Posts
    97

    Default

    Little stop, because on the work of much to do (((On weekends continue......

  26. #66
    Skaarj
    Join Date
    Jul 2011
    Location
    Australia
    Posts
    28
    Gamer IDs

    Gamertag: Sziada PSN ID: sziada

    Default

    very nice

  27. #67
    MSgt. Shooter Person
    Join Date
    Apr 2012
    Location
    Moscow
    Posts
    97

    Default

    Already polygons = 4425)
    Remains to be done inside the cabin


  28. #68
    MSgt. Shooter Person
    Join Date
    Apr 2012
    Location
    Moscow
    Posts
    97

    Default

    litlle upgrade

  29. #69
    MSgt. Shooter Person
    Join Date
    Sep 2010
    Location
    Bosnia and Herzegovina
    Posts
    139

    Default

    UW looking nice, this will be great model

  30. #70

    Default

    Quote Originally Posted by punkvideo3d View Post
    low poly don't finished, 3388 polygons
    So coool! looking forward for textures!

  31. #71
    Skaarj
    Join Date
    Jul 2012
    Location
    Rockville, MN, USA
    Posts
    17
    Gamer IDs

    Gamertag: dTxFLaWLeSS

    Default

    Excellent work! Keep it up!

  32. #72
    Prisoner 849
    Join Date
    Jul 2010
    Location
    Currently working on Wake Up Call
    Posts
    868
    Gamer IDs

    Gamertag: LoquaciousSix

    Default

    Truly wonderful, keep it up man. Although, some of the environment models were a little high poly if you ask me.

  33. #73
    MSgt. Shooter Person
    Join Date
    Apr 2012
    Location
    Moscow
    Posts
    97

    Default

    Next:
    I create texturing wheels

  34. #74
    Redeemer
    Join Date
    Nov 2009
    Location
    Crete
    Posts
    1,040

    Default

    Great thread. Showing your progress becomes a source of inspiration for the rest of us. Keep it up.

  35. #75
    MSgt. Shooter Person
    Join Date
    Apr 2012
    Location
    Moscow
    Posts
    97

    Default

    Create 1 part and backing hi from low

    Begin texturing

  36. #76
    MSgt. Shooter Person
    Join Date
    Apr 2012
    Location
    Moscow
    Posts
    97

    Default

    Thx! I bake other detail and create textures, fixed...

  37. #77
    MSgt. Shooter Person
    Join Date
    Apr 2012
    Location
    Moscow
    Posts
    97

    Default

    i create second mapping cabin:

  38. #78
    MSgt. Shooter Person
    Join Date
    Apr 2011
    Location
    Hamburg, Germany
    Posts
    118

    Default

    thats one hell of a task and high poly model, i hope theres only room for one of them in the level
    Project Manager
    Critical Point: Incursion Project Site & Studio Site
    CP:I are recruiting: link here
    Check our our Showcase thread here: link here
    Check our our Facebook page here: link here

  39. #79
    MSgt. Shooter Person
    Join Date
    Apr 2012
    Location
    Moscow
    Posts
    97

    Default

    A very large hangar and have turned it than to fill because a create other assets too...after finished 4045 model

  40. #80
    Redeemer
    Join Date
    Apr 2011
    Location
    Metro Manila, Philippines, Southeast Asia
    Posts
    1,449

    Default

    Final post in the third page already. I'm very surprising with your project mate. Cool and nice details with medium to high polys beyond the wheel.


 
Page 2 of 3 FirstFirst 123 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.